Development Logs

Here are the logs from the development hour held on 2nd March 2003.


[21:09] [Cwilms] Will be the same process as previous dev hours.
[21:09] [Cwilms] there will be sections which you can offer up suggestions for
[21:09] [Cwilms] they are:
[21:09] [Cwilms] Alliances
[21:09] [Cwilms] Sectors
[21:09] [Cwilms] Ships
[21:09] [Cwilms] Market
[21:09] [Cwilms] Other/General
[21:10] [Cwilms] Just say 'yes' when the section you want to make a suggestion in comes up
[21:10] [Cwilms] this includes those who sent in emails
[21:10] [Cwilms] B4 we start on alliances, gonna do a couple of votes on emails
[21:10] [Cwilms] first is...
[21:10] [Cwilms] from FDL
[21:11] [Cwilms] Should ships have a power maintenance cost, aswell as credits ?
[21:11] [Cwilms] say yes or no to the vote/poll on this topic
[21:11] [Cwilms] !vote Should ships have a power maintenance cost, aswell as credits ?
[21:11] [sarah] hmm
[21:11] [sarah] !vote Should ships have a power maintenance cost, aswell as credits ?
[21:11] [voter]  #development Vote:  Should ships have a power maintenance cost, aswell as credits ?
[21:12] [voter] To vote, type yes or no. You have 30 seconds
[21:12] [Taw] yes as long as its not a lot
[21:12] [Jam] no
[21:12] [Darkness] no
[21:12] [I_forget_aswell] no
[21:12] [zedman] no
[21:12] [Stealther] no
[21:12] [Core] no
[21:12] [Xavier] no
[21:12] [Skeleton] no
[21:12] [Watership] NO
[21:12] [Arty] no
[21:12] [X4Ever] no
[21:12] [Armageddon] yes
[21:12] [Phan] no
[21:12] [z-kun] no
[21:12] [Gekko] Yes
[21:12] [bpork] yes
[21:12] [UltimateD] no
[21:12] [Cwilms] ty sarah
[21:12] [Weasle] yes
[21:12] [GendoIkari] no
[21:12] [FightersRevenge] yes
[21:12] [DJNash] no
[21:12] [Elvine] yes
[21:12] [Nixxon] yes
[21:12] [Ricka] no
[21:12] [Bluey] no
[21:12] [Aeos] no
[21:12] [GrimFist] no
[21:12] [djDave] no
[21:12] [jjj] no
[21:12] [Q_o] no
[21:12] [ihoss] no
[21:12] [Kaptan_Oats] no
[21:12] [molkoboy] !vote no
[21:12] [Skelator] no
[21:12] [Caladan] no
[21:12] [TERRA] no
[21:12] [DFA] no
[21:12] [I_forget_aswell] lol
[21:12] [Hollin] no
[21:12] [G3tt3r] no
[21:12] [Grunt] no
[21:12] [Zero_Tolerance] no
[21:12] [instantly] no
[21:12] [Shotgun] no
[21:12] [Teddybear] yes
[21:12] [Alexx] no
[21:12] [Maur] yes
[21:12] [I_forget_aswell] maybe
[21:12] [Gekko] Yes
[21:12] [Colonel] yes
[21:12] [Q_o] monkey
[21:12] [Kaptan_Oats] maybe ;)
[21:12] [Spidey] yes
[21:12] [Aeos] yes
[21:12] [I_forget_aswell] im hungry
[21:12] [Core] well it depends on how much
[21:12] [X4Ever] no
[21:12] [TERRA] i thinks it safe to say it aint happenig
[21:12] [Q_o] im thirsty
[21:12] [Gekko] Yes
[21:12] [Neverwhere] no
[21:12] [I_forget_aswell] lol
[21:12] [Aeos] yes
[21:12] [sarah] yes
[21:12] [Cid] *too early... i see how it works now
[21:12] [Spidey] no
[21:12] [Q_o] no
[21:12] [Bluey] man hell no
[21:12] [Aeos] sarah r0x0rs
[21:12] [Q_o] no
[21:12] Action: I_forget_aswell sais who wants a cookie
[21:12] [Q_o] no
[21:12] Last message repeated 3 time(s).
[21:12] [molkoboy] the powercore is like puttin gas into yr car ... so i suppose yeah actually bu already voted no
[21:12] [Caladan] would kill versuden
[21:12] [I_forget_aswell] lol
[21:13] [I_forget_aswell] heh
[21:13] [ihoss] they should drain power when in dock
[21:13] [I_forget_aswell] noooo
[21:13] [G3tt3r] yea
[21:13] [voter]  Time is up! 
[21:13] [voter] Vote results:
[21:13] [voter] Yes 12 (25.0%)
[21:13] [voter] No 36 (75.0%)
[21:13] [voter] End of vote!
[21:13] [Jam] I'd say that's a no, lol
[21:14] [Cwilms] indeed
[21:14] [Cwilms] second is a request manager
[21:14] [Cwilms] this is from Ricka
[21:14] [Cwilms] and a few others
[21:14] [Cwilms] Basically, you can "offer" membership to other players
[21:15] [Cwilms] also, you can see the status of existing requests
[21:15] [Cwilms] this should cut down the number of messages about alliances recruitment
[21:15] [Cwilms] !vote add an alliance request manager
[21:16] Last message repeated 1 time(s).
[21:16] [voter]  Time is up! 
[21:16] [voter] Vote results:
[21:16] [voter] Yes 0 (0%)
[21:16] [Jam] lol
[21:16] [voter] No 0 (0%)
[21:16] [voter] End of vote!
[21:16] [sarah] room was +m
[21:16] [Cwilms] !vote add an alliance request manager
[21:16] [voter]  #development Vote:  add an alliance request manager
[21:16] [voter] To vote, type yes or no. You have 30 seconds
[21:16] [Jam] yes
[21:16] [cheezy] yes
[21:16] [GendoIkari] yes
[21:16] [Skelator] yes
[21:16] [DFA] yes
[21:16] [UltimateD] yes
[21:16] [Taw] hmm yes but if i see it right it got a prob in ppl can mass request
[21:16] [Core] yes
[21:16] [Elvine] lol YES
[21:16] [Hollin] yes
[21:16] [Stealther] yes
[21:16] [bpork] yes
[21:16] [Watership] Yes
[21:16] [Pissing_Razors] yes
[21:16] [Darkness] yes
[21:16] [z-kun] yes
[21:16] [Arty] yes
[21:16] [handsy] yes
[21:16] [winged_dragon] no
[21:16] [Destrodom1] Yes
[21:16] [Armageddon] yes
[21:16] [Cid] yes
[21:16] [Phan] yes
[21:16] [Gekko] Yes
[21:16] [Aeos] yes
[21:16] [Caladan] yes
[21:16] [FightersRevenge] yes
[21:16] [DJNash] yes
[21:16] [Alexx] yes
[21:16] [Zero_Tolerance] yes
[21:16] [Xavier] no
[21:16] [Ricka] yes
[21:16] [Grunt] yes
[21:16] [Vyckanas] yes
[21:16] [Maur] yes
[21:16] [GrimFist] yes
[21:16] [djDave] yes
[21:16] [Weasle] yes
[21:16] [Q_o] yes
[21:16] [Boromir] yeds
[21:16] [Boromir] YES
[21:16] [molkoboy] !vote yes
[21:16] [zedman] yes
[21:16] [Vyckanas] yes
[21:16] Last message repeated 2 time(s).
[21:16] [Teddybear] yes
[21:16] [Vyckanas] yes
[21:16] Last message repeated 1 time(s).
[21:16] [I_forget_aswell] nooooooooooooooooooooooooooooooooooooooooo
[21:16] [Vyckanas] yes
[21:16] [Nixxon] yes
[21:16] [instantly] yes
[21:16] [Colonel] no
[21:16] [Skeleton] yes
[21:16] [Darkness] yes
[21:16] [TERRA] no
[21:16] [G3tt3r] YEs
[21:16] [jjj] yes
[21:16] [Bluey] dont care
[21:16] [GendoIkari] it's a yes
[21:16] [I_forget_aswell] lol
[21:16] [winged_dragon] no
[21:16] [molkoboy] !vote yes
[21:16] [winged_dragon] no
[21:16] [Classified] yes
[21:16] [Neverwhere] yes
[21:16] [molkoboy] wtf?
[21:16] [Shotgun] yes
[21:16] [X4Ever] yes
[21:16] [Kaptan_Oats] maybe
[21:16] [I_forget_aswell] does it matter??????
[21:16] [molkoboy] yes
[21:16] Action: handsy sighs
[21:16] [Kaptan_Oats] yes
[21:16] [Amythyst] yes
[21:16] [I_forget_aswell] im hungry again
[21:17] [Kaptan_Oats] sounds like spam to me though
[21:17] [archangel] yes
[21:17] [Stealther] :P
[21:17] [Gekko] Yes
[21:17] Last message repeated 1 time(s).
[21:17] [sarah] Voting multiple times does not count and just slows the bot down more
[21:17] [I_forget_aswell] lol
[21:17] [Phan] stupid gekko :p
[21:17] [handsy] you tell em hon
[21:17] [handsy] :P
[21:17] [Core] :p
[21:17] [Alexx] good idea
[21:17] [Jam] that means: stop
[21:17] [handsy] rawr
[21:17] [Gekko] ...
[21:17] [molkoboy] i wasnt voting multiple it wasnt doin it ?
[21:17] [Kaptan_Oats] lol
[21:17] [molkoboy] !vote yes
[21:17] [molkoboy] see?
[21:17] [Aeos] I can talk now woohooo
[21:17] [handsy] o_O
[21:17] [Aeos] i r0x0r
[21:17] [Kaptan_Oats] ahh the chaos that -m unleashes
[21:17] [handsy] lol aeos
[21:17] Action: Caladan suggests age/maturity level for dev hour
[21:17] [molkoboy] unles counted first time and i didnt realise
[21:17] [Colonel] What's complex about saying either Yes or NO ONCE
[21:17] [Aeos] sarah is da bomb
[21:17] [Armageddon] molk....simple yes or no
[21:17] [Cwilms] have to wait for the bot to catch upo
[21:18] [voter]  Time is up! 
[21:18] [voter] Vote results:
[21:18] [voter] Yes 49 (92.4528301887%)
[21:18] [voter] No 4 (7.54716981132%)
[21:18] [voter] End of vote!
[21:18] [Cwilms] k, we can move onto Alliances
[21:18] [Cwilms] ------------------------- Alliances -------------------------------
[21:19] [Cwilms] Any1 who has a suggestion for alliances, say 'Yes'
[21:19] [Cwilms] one suggestion per person
[21:19] [Cwilms] and nothing that has been suggested and rejected before
[21:19] [Cimbom] yes
[21:19] [Jam] yes (see email =P)
[21:19] [JDcruiser] yes
[21:19] [FightersRevenge] yes
[21:19] [Xavier] Yes
[21:19] [TERRA] could of ddone one of mine
[21:19] [Gekko] Yes
[21:19] [handsy] yes
[21:19] [Elvine] yes
[21:19] [Skeleton] yes
[21:19] [bpork] yes
[21:19] [Pissing_Razors] yes
[21:19] [Greater_Babylon] yes
[21:19] [Caladan] yes
[21:19] [VeGa] yes
[21:19] [Alexx] yes
[21:19] [Q_o] ya
[21:19] [I_forget_aswell] ermm yes
[21:19] [Aeos] Jesus mother loving no
[21:19] [TERRA] yes
[21:20] [Cwilms] Cimbom.......
[21:20] [Cimbom] An Alliance Restriction So PPL Cant Keep Leaving And Joining An Alliance
[21:20] [Cimbom] So They Cant Leave Hit U
[21:20] [Cimbom] And Rejoin
[21:20] [Cimbom] Becuase Its Happend To Me
[21:20] [Cwilms] The AL shouldn't let them return then
[21:20] [Cimbom] But The Other AL Does
[21:20] [Cimbom] Becuase Its a planned thing
[21:21] [Cimbom] so basically if u have a peace with an alliance
[21:21] [Cimbom] there members leave
[21:21] [Cimbom] hit u
[21:21] [Cimbom] and rejoin
[21:21] [Cwilms] what do you suggest tho, that ppl can't join an alliance which they have left ?
[21:21] [Cwilms] !invite cimbom
[21:21] [Jam] he's backalready
[21:21] [Cwilms] k
[21:21] [Cimbom] yes
[21:21] [Cimbom] saought of like if u leave an alliance
[21:22] [Cimbom] u cant rejoin for a certain amount of time
[21:22] [Cimbom] thats it
[21:22] [Cwilms] i don't really think it should be down to the game to manager that
[21:22] [Cwilms] it should be a chioce you make
[21:22] [Cwilms] afterall its not against teh rules
[21:22] [Cimbom] alright then
[21:22] [Cimbom] thxs
[21:23] [Cwilms] jam....
[21:23] [Cwilms] ?
[21:23] [Jam] sent you an email, about exposing the AL/AAL locations being exposed to the members of that alliance
[21:23] [Jam] the email has all the reasoning and that
[21:24] [Cwilms] tell me it
[21:24] [Cwilms] i can't find it
[21:24] [Jam] eh, ok
[21:24] [Jam] it increases the needs for loyaly to an AL
[21:25] [Jam] which partially goes against the process called "NW Whoring"
[21:25] [Cwilms] AL/AAL official locations shown to the members of that alliance somewhere, such as on forums or on alliance description (only to members tho ;)).
[21:25] [Jam] NW Whoring == people who do only what is beneficial for their empire
[21:25] [Cwilms] ^^ that one?
[21:25] [Jam] yep
[21:25] [Cwilms] If ppl want to tell their alliance their location, then they can
[21:26] [Cwilms] otherwise, no1 would want to be AAL
[21:26] [Jam] but atm they can get away with it at no personal loss
[21:26] [Jam] and that bothers me tbh =P
[21:26] [Jam] if your going to lead it's an added bonus onto the game
[21:26] [Cwilms] i don't think it would be that popular
[21:26] [Jam] thus you should have some kind of penalty for it
[21:26] [Jam] a vote couldn't hurt could it?
[21:26] [Cwilms] ok
[21:27] [Cwilms] !vote Add location to members list of alliance for AL/AAL
[21:27] [voter]  #development Vote:  Add location to members list of alliance for AL/AAL
[21:27] [voter] To vote, type yes or no. You have 30 seconds
[21:27] [Weasle] yes
[21:27] [Core] no
[21:27] [instantly] no
[21:27] [Bluey] no
[21:27] [Jam] yes
[21:27] [Cid] no
[21:27] [Q_o] no
[21:27] [Aeos] yes
[21:27] [cheezy] yes
[21:27] [UltimateD] no
[21:27] [VeGa] no
[21:27] [DJNash] yes
[21:27] [Taw] hell NO
[21:27] [Core] no
[21:27] [Alexx] no
[21:27] [Nixxon] no
[21:27] [Hollin] no
[21:27] [handsy] no
[21:27] [Watership] yes
[21:27] [Grunt] no
[21:27] [Pissing_Razors] yes
[21:27] [Destrodom1] no
[21:27] [Armageddon] no
[21:27] [jjj] no
[21:27] [zedman] NO
[21:27] [Gekko] Dunno Im Confused
[21:27] [Stealther] no
[21:27] [Zero_Tolerance] yes
[21:27] [z-kun] yes
[21:27] [Greater_Babylon] no
[21:27] [FightersRevenge] no
[21:27] [Elvine] no
[21:27] [archangel] no
[21:27] [GendoIkari] no
[21:27] [Darkness] yes
[21:27] [Scoobie_Snax] no
[21:27] [Phan] yes
[21:27] [Preussen] yes
[21:27] [Zorg] no
[21:27] [TERRA] yes
[21:27] [Teddybear] no
[21:27] [X4Ever] no
[21:27] [Maur] no
[21:27] [Spidey] no
[21:27] [ihoss] yes
[21:27] [Kaptan_Oats] no
[21:27] [FightersRevenge] no
[21:27] [Colonel] http://www.shell.linux.se/nixxon/arty-filer/frame.htm
[21:27] [Shotgun] no
[21:27] [Vyckanas] yes
[21:27] [zedman] no
[21:27] [Caladan] didn't understand it
[21:28] Action: Cwilms waits for voter
[21:28] Action: Cwilms taps feet
[21:28] [Jam] I think !vote would end it now
[21:28] [Jam] that seems to be what it did last time
[21:28] [Cwilms] !vote
[21:28] [voter]  Time is up! 
[21:28] [voter] Vote results:
[21:28] [voter] Yes 15 (33.3333333333%)
[21:29] [voter] No 30 (66.6666666667%)
[21:29] [Jam] doh
[21:29] [voter] End of vote!
[21:29] [Jam] how well, I tried
[21:29] [Jam] oh*
[21:29] [JDcruiser] ok, this might not be exaclty about alliances but to report an inapropriate alliance pic the link should be moved from ur message screen to the aliiance center page or a more conveniant place
[21:29] [Cwilms] jd...
[21:30] [Cwilms] more conveniant like where ?
[21:30] [JDcruiser] the alliance info screen?
[21:30] [Cwilms] can do
[21:30] [JDcruiser] k
[21:30] [JDcruiser] cool
[21:30] [Cwilms] Terra
[21:30] [TERRA] ok
[21:31] [Cwilms] Terra..... ?
[21:31] [TERRA] 4 alliances add new places 4 the HC like WG gets power over the rest of alliance part from AL of cource and in war is more powerful then AAL's and a probe team thing like that
[21:32] [Cwilms] don't really know what your on about
[21:32] [TERRA] wat u think
[21:33] [Cwilms] re-phrase it and we will come back to you
[21:33] [FightersRevenge] AL and AAL can Send a ingame message (private msg's) to all members at once, because always check Private msg's...
[21:33] [Cwilms] This has been rejected before btw
[21:33] [FightersRevenge] and because a login notice always gets lost when you make a new one
[21:34] [FightersRevenge] is it?
[21:34] [Cwilms] Its just spam
[21:34] [FightersRevenge] kk..
[21:34] [sarah] note : The old login notice doesnt get lost if you log it in the forums
[21:34] [FightersRevenge] n/m then..
[21:34] [Cwilms] But you can message any1 from your alliance as masked 'AL of Bleh alliance'
[21:34] [Cwilms] in R5
[21:35] [Cwilms] Plz have your sugestions saved in your clipboard ready to avoid delay
[21:35] [Cwilms] Xavier....
[21:35] [Xavier] When someone sends a message via the AL centre, it adds that to the 'You have X unread messages' Can be used to 1) Check when AL is online or 2) Find al (narrow it down by one person sending a message to a suspect and another via the AL centre) Make it so that messages sent that way don't show up on the unread messages so that ALs can actually read their mail?
[21:35] [Xavier] Sorry, I was scrolled up for some reason :(
[21:36] [Cwilms] The message system for R5 will be different, and it won't indidacte unread messages.
[21:36] [Xavier] Okay, thanks.
[21:36] [Cwilms] you told me this b4, and i made a note to remove it.
[21:37] [Gekko] An alliance vote system much like the sector vote system so you can vote on war and other alliance matters
[21:37] [Gekko] :)
[21:37] [Cwilms] There used to be one, but no1 used it
[21:37] [Gekko] o ok then
[21:37] [handsy] oooh democratic web games :D yey democracy :P
[21:37] [handsy] im a little outta the loop here, so may have already been suggested :P, but just hear me out :)
[21:37] [handsy] simple enough, scrap empire alliances, bring back sector alliances, it promotes much more cooperation among players and helps out newer players in most situations a great deal
[21:38] [handsy] after playing lunar for the first time and not witnessing the effect of sector alliances, im much more impressed
[21:38] [Cwilms] That has obviously been suggested b4
[21:38] [handsy] lol
[21:38] [handsy] ok
[21:38] [handsy] :P
[21:38] [handsy] outta the loop see
[21:38] [handsy] :P
[21:38] [Cwilms] and there were many polls on this and ppl decieded on empire alliances.
[21:38] [handsy] hmmm
[21:38] [handsy] ok then
[21:38] [Cwilms] however there might be a server in the future with sector alliances.
[21:38] [handsy] -doh-
[21:38] [Elvine] Get rid of the infomation in alliance details which says when alliance was created. not really that usefull info you want to know about an allinace unless you are trying to find an alliance remake to better your chance of finding their AL sooner... ie make it harder to find AL's
[21:39] [Cwilms] OK, i'll remove it
[21:39] [bpork] More official ways to defeat an alliance instead of killing the AL –
[21:40] [bpork] 1. 10 (or any number) alliance to alliance kills
[21:40] [bpork] 2. measuring NW before and after (% loss of NW, or total NW lose for victory)
[21:40] [bpork] 3. surrender by AL or by alliance vote
[21:40] [bpork] 4. have ALs decide on victory conditions (keep alliance – wins losses…alliance doesn’t disband after defeat)
[21:40] [bpork] 5. ship kills measured in power core
[21:40] [bpork] killing the AL is boring
[21:40] [bpork] and doesn't exactly mean the alliance has won
[21:41] [bpork] in my opinion at least
[21:41] [Cwilms] can't do 2, as ppl can leave and join
[21:41] [Cwilms] don't understand 1
[21:41] [Cwilms] 3. who would do that?
[21:41] [Jam] the 1st one == number of empires killed on each side
[21:41] [bpork] your alliance killing a member of their alliance
[21:41] [Cwilms] ty jam
[21:42] [Cwilms] Could do, would be hard to record and code tho
[21:42] [bpork] cool, thx
[21:42] [Cwilms] and little ppl would targested
[21:42] [Cwilms] targeted*
[21:42] [Pissing_Razors] 40 member alliance limit, 50 and 60 is way too many. I emailed you ahead
[21:42] [Pissing_Razors] :)
[21:43] [Cwilms] lower limits just means more sister/wing alliances
[21:43] [Cwilms] the current limit has already been lowered by 10
[21:43] [Pissing_Razors] there is nothing to stop that now neway
[21:43] [Cwilms] so why make the limit lower then ?
[21:43] [Pissing_Razors] no matter what the alliance size there will always be sisters
[21:44] [Pissing_Razors] cause it makes cooperation in the alliance more important
[21:44] [Pissing_Razors] things will have more of an effect
[21:44] [Cwilms] i suggest a vote
[21:44] [Pissing_Razors] yep
[21:45] [Cwilms] on lower al limit
[21:45] [sarah] from eclipse experiecne it just caused peopel to have more wings and less cooperation
[21:45] [Cwilms] i agree with sarah, but will see what ppl think anyway
[21:45] [Pissing_Razors] yay, tnx
[21:45] [Cwilms] !vote Should the alliance limit be lowered ?
[21:45] [voter]  #development Vote:  Should the alliance limit be lowered ?
[21:45] [voter] To vote, type yes or no. You have 30 seconds
[21:45] [Jam] no
[21:45] [Stealther] no
[21:45] [Pissing_Razors] yes
[21:45] [winged_dragon] no
[21:45] [Core] no
[21:45] [Alexx] no
[21:45] [Ricka] no
[21:45] [GendoIkari] no
[21:45] [bpork] yes
[21:45] [Shotgun] no
[21:45] [Destrodom1] no
[21:45] [Armageddon] no
[21:45] [Weasle] no
[21:45] [Virtual] no
[21:45] [zedman] no
[21:45] [Gekko] No
[21:45] [Caladan] yes
[21:45] [VeGa] no
[21:45] [Greater_Babylon] yes
[21:45] [sarah] no
[21:45] [archangel] mo
[21:45] [bpork] yes
[21:45] [Scoobie_Snax] yes
[21:45] [Ribena] no
[21:45] [GrimFist] no
[21:45] [jjj] no
[21:45] [Q_o] no
[21:45] [Preussen] yes
[21:45] [ihoss] no
[21:45] [z-kun] yes
[21:45] [Cwilms] no
[21:45] [Arty] no
[21:45] [Cimbom] yes
[21:45] [I_forget_aswell] noooooooononnononononnon
[21:45] [UltimateD] yes
[21:45] [Elvine] no
[21:45] [G3tt3r] yes
[21:45] [Xavier] no
[21:45] [Hollin] no
[21:45] [Stupid[Kid]] no
[21:45] [Darkness] yes
[21:45] [Vyckanas] yes
[21:45] [Taw] no raised in fact
[21:45] [joe] no
[21:45] [Maur] no
[21:45] [Colonel] http://www.star-fury.com/forums/thread.php?fid=3&tid=5731&start=0
[21:45] [Cimstantly] no
[21:45] [Greater_Babylon] yes
[21:45] [K2] no
[21:45] [CKND] no
[21:45] [zezar] no
[21:45] [I_forget_aswell] nope
[21:45] [TERRA] no
[21:45] [FireAngel] no
[21:45] [Cat] no
[21:45] [Watership] no
[21:45] [Pissing_Razors] looks bad
[21:46] [Cwilms] we'll no in a sec
[21:46] [Jam] type !vote to end it now, it's on a timer, that's why it's delaying =p
[21:46] [Cwilms] !vote
[21:46] [Jam] unless I'm wrong
[21:46] [Jam] lol
[21:46] [sarah] it is catching up
[21:46] [Jam] which is very possible
[21:46] [Jam] kk
[21:46] Action: Pissing_Razors slaps voter
[21:47] [sarah] ill have to write my own bot for it next time
[21:47] Action: Cwilms nods
[21:47] [voter]  Time is up! 
[21:47] [voter] Vote results:
[21:47] [voter] Yes 12 (24.0%)
[21:47] [voter] No 38 (76.0%)
[21:47] [voter] End of vote!
[21:47] [Cwilms] GB...........
[21:48] [VeGa] hi
[21:48] [VeGa] i suggest a alliance bank much like the sector bank so that money can be transfered within the alliance and any money if the bank when the alliance falls will be giving to the alliance who killed the other alliance.
[21:49] [Cwilms] first of all, thats multi heaven
[21:49] [Cwilms] second of all, it would promote the killing of small alliances
[21:49] [Cwilms] just for credits
[21:49] [VeGa] u could have restrictions like on small empires
[21:49] [Cwilms] ?
[21:49] [VeGa] have it where big alliances may not attack small ones
[21:50] [VeGa] the restrictions could be like 1/3 of your alliance size
[21:50] [Cwilms] that means an alliance can escape being killed by dropping all its members
[21:50] [Cwilms] and then rejoining later
[21:50] [Cwilms] Its a bad idea me thinks, too many down sides, not enough up
[21:51] [Alexx] make al able to send masked msges to individual empires in the game
[21:51] [Cwilms] ^^ read up mate, thats gonna be in R5
[21:51] [Cwilms] :)
[21:52] [Cwilms] Q_o......
[21:52] [Cwilms] I_forget_aswell............
[21:52] [I_forget_aswell] i forget now
[21:52] [Cwilms] lol, its only been 20 mins
[21:53] [Ricka] ok my suggestions: 1) 1 request, . 1 alliance membership request will force ppl to choose alliance more carefully + it will let AALs/ALs not to hurry when they are creating alliance (now ppl can send 7 requests to other alliances and when alliance is reforming AL need to accept members faster then he want cauz they can join other alliances...) . memebrship request could expire in 24 hours or 12 hours...
[21:53] [Ricka] 2) use nicks not empire names in alliance forums. alliance members/HCs will be safer so from spies ;]
[21:53] [Ricka] :)
[21:53] [Ricka] thats all
[21:53] [Ricka] and
[21:53] [Ricka] 3) politics towards multi acc : delete only stronger acc . most multi's are new players so we can have more players in SF cauz in r4 we had a lack of players
[21:54] [Cwilms] I'm not sure what your saying in 1
[21:54] [Ricka] :)
[21:55] [Cwilms] i request to 1 alliance ?
[21:55] [Cwilms] 1*
[21:55] [Ricka] yep
[21:55] [Ricka] not 7
[21:55] [sarah] 1. Each player can only make one request to join an alliance so they have to pick jsut the alliance they want to join instead of sending multiple requests to different alliances
[21:55] [Ricka] as now
[21:55] [Ricka] :)
[21:55] [Ricka] yep
[21:55] [Cwilms] But for newbs to the game, they don't know if they are going to be rejected or not, and i could take 4ever for them to find an alliance
[21:56] [Ricka] nah
[21:56] [Ricka] i have experience from other games
[21:56] [Cwilms] it will just make finding an alliance harder
[21:56] [Cwilms] what are the benefits?
[21:56] [Ricka] they will send 1-2 requests to top alliances and then to low nw alliances
[21:56] [Ricka] this will make ppl to choose alliance more carefully
[21:56] [Ricka] get more
[21:56] [Ricka] info about alliance
[21:56] [Ricka] ..
[21:57] [Cwilms] i don't see an advantage of lower in the limit of requests
[21:57] [Ricka] :\
[21:57] [Cwilms] just to make ppl "choose more carefully" ain't an advantrage
[21:58] [Cwilms] TERRA.............
[21:58] [Weasle] Alliance poll/question was good, but in a very poor place, I think it would be used more if it was on mainpage under the sector question
[21:59] [Cwilms] i don't know that many more ppl would use it
[21:59] [Cwilms] but we can vote on it if you want
[21:59] [Weasle] I would :P
[21:59] [Cwilms] !vote Add alliance Question
[21:59] [voter]  #development Vote:  Add alliance Question
[21:59] [voter] To vote, type yes or no. You have 30 seconds
[21:59] [Elvine] yes
[21:59] [Gekko] YES
[21:59] [VeGa] yes
[21:59] [cheezy] yes
[21:59] [Cimbom] yes
[21:59] [zezar] yes
[21:59] [UltimateD] yes
[21:59] [Core] yes
[21:59] [Hollin] yes
[21:59] [Shotgun] yes
[21:59] [Ribena] yes
[21:59] [Destrodom1] yes
[21:59] [Weasle] yes
[21:59] [Q_o] yes
[21:59] [Preussen] yes
[21:59] [Boromir] yes
[21:59] [Gekko] lol
[21:59] [CKND] yes
[21:59] [Cat] yes
[21:59] [Darkness] yes
[21:59] [Vyckanas] yes
[21:59] [Cimbom] lmao!
[21:59] [Caladan] yes
[21:59] [Maur] yes
[21:59] [archangel] yes
[21:59] [Greater_Babylon] no
[21:59] [Ricka] yes
[21:59] [Stealther] yes
[21:59] [Pissing_Razors] yes
[21:59] [GrimFist] yes
[21:59] [jjj] no
[21:59] [zedman] yes
[21:59] [cheezy] that shows u!
[21:59] [DJNash] yes
[21:59] [Xavier] yes
[21:59] [Ghostrider] yes
[21:59] [moero] yes
[21:59] [Weasle] hm I thnk I win
[21:59] [K2] yes
[21:59] [Nixxon] yes
[21:59] [ihoss] yes
[21:59] [TERRA] yes
[21:59] [instantly] yes
[22:00] [Neverwhere] yes
[22:00] [Cimbom] lalala
[22:00] [ady] yes
[22:00] [Iavor] yes
[22:00] [Teddybear] yes
[22:00] [AoP] yes
[22:00] [voter]  Time is up! 
[22:00] [voter] Vote results:
[22:00] [voter] Yes 42 (95.4545454545%)
[22:00] [voter] No 2 (4.54545454545%)
[22:00] Action: Weasle waits for reults
[22:00] [voter] End of vote!
[22:00] [Cwilms] ok, i wil try and add this for R5
[22:00] [Cwilms] ------------------------------ SECTORS ---------------------------------
[22:01] [Cwilms] Any1 who has suggestions for Sectors say 'yes' now
[22:01] [Cwilms] Remember, 1 per person, and nothing that has been rejected b4
[22:01] [ihoss] yes
[22:01] [Core] yes
[22:01] [Destrodom1] yes
[22:01] [Greater_Babylon] yes
[22:01] [Armageddon] YES [---has to go to work soon!
[22:01] [Caladan] still got one for alliances here
[22:01] [Watership] yes
[22:01] [Pissing_Razors] yes, I won't be here to explain it tho...
[22:01] [djDave] yes
[22:01] [Gekko] No
[22:02] [Armageddon] Two basic Ideas....one:
[22:02] [Armageddon] Secotr Leader can see who voted
[22:02] [Armageddon] I sent you an e-mail oin this
[22:02] [Armageddon] second
[22:02] [Cwilms] that means adding another table to DB, and logging each vote every1 in the game makes on every question that is asked
[22:02] [Armageddon] Recreating in a sector of your choice
[22:03] [Cwilms] as it is at the moment its just an incremented number of yes or no
[22:03] [Armageddon] ok then scratch that
[22:03] [Cwilms] Recreating in a sector of your choice?
[22:03] [Cwilms] Multi ?
[22:03] [Armageddon] no
[22:03] [Armageddon] if you die
[22:03] [Armageddon] ppl get very close to there sector
[22:03] [Armageddon] the sector becomes close nit
[22:03] [Cwilms] yes, but hard to get multiple accounts into 1 sector
[22:03] [Armageddon] so when you die, maybe having the option of recreating into sa sector
[22:04] [Cwilms] you mean private sectors
[22:04] [Armageddon] yeah, something like that
[22:04] [Cwilms] this was suggested b4, not sure if ppl liked it or not
[22:04] [Cwilms] personally i would like something like this, or something similar
[22:04] [Armageddon] cause many ppl like the sector and sector mates there with
[22:04] [Armageddon] before there killed
[22:05] [Armageddon] and want to reform in that sector to stay where there comfortable
[22:05] [Cwilms] it will have to be thought of alot before implemented and won't be in R5, but maybe next round
[22:05] [Cwilms] i suggest you make a thread on Suggestions board, and i'll Pin it
[22:05] [Cwilms] you can go into more detail that way
[22:05] [Armageddon] ok
[22:06] [ihoss] you should be able to search for empires with X land, roids, nw or name
[22:06] [Cwilms] will make it bit too easy to find targets
[22:07] [Cwilms] and little ppl will become the target of choice
[22:07] [ihoss] arent they?
[22:07] [Cwilms] you can already search for empire names btw
[22:07] [Cwilms] on irc
[22:08] [ihoss] k
[22:08] [Core] In sector forums, have a 'Mod Forums' option so the SL can give the password to a person to clear out spam when the SL isn't there, like in alliance forums. You can change the password under Sector Politics.
[22:09] [Cwilms] OK, should be in for R5
[22:09] [Cwilms] Destrodom1..........
[22:10] [Destrodom1] Allow SLs more sector control
[22:10] [Destrodom1] Allow them to remove people faster or just allow them to have VSLs
[22:10] [Destrodom1] as suggested above
[22:10] [Destrodom1] that's all since I lost my train of thought
[22:10] [Cwilms] allow them to remove ppl faster?
[22:10] [Cwilms] like how?
[22:11] [Destrodom1] Set time on Kick Out Vote for Inactives
[22:11] [Destrodom1] Takes to long or people just ignore it
[22:11] [Destrodom1] Sometimes its good sometimes bad
[22:11] [Destrodom1] Bad if full Sector Especially
[22:11] [Destrodom1] In Eclipse its not an issue
[22:11] [Destrodom1] in Merlin it was for me
[22:11] [Cwilms] Sometimes it is abused, when some1 is kicked out for being in an enemy alliance
[22:11] [Destrodom1] Inactives piled up while waiting to kick one
[22:12] [Destrodom1] There should be away to disable that
[22:12] [Cwilms] makeing it quicker/easirer to get ppl out could result in perfectly active empire being kicked out
[22:12] [Destrodom1] like if they login while kicked it automatically removes the kick
[22:12] [Destrodom1] And it has a Minimum time of 48 Ticks or 24 Hours (which ever comes first on whichever server)
[22:12] [Cwilms] thats also not v.good, as you may want to remove some1 for other reasons, like every1 in sector dislikes them
[22:13] [Destrodom1] NM then
[22:13] [Greater_Babylon] o thats me isnt it
[22:13] [Cwilms] ...
[22:14] [Greater_Babylon] the sector should be able to put other resources in bank
[22:14] [Greater_Babylon] not just credits
[22:14] [Cwilms] could do.
[22:14] [Greater_Babylon] i have another idea 2 but i cant remember...
[22:14] [Greater_Babylon] o right
[22:15] [Cwilms] could vote on it
[22:15] [Greater_Babylon] when u attack and defeat a sector leader you should take a certain fraction of the fund
[22:15] [Cwilms] !vote Do you want the sector fund to hold other resources like metal, power etc....
[22:15] [voter]  #development Vote:  Do you want the sector fund to hold other resources like metal, power etc....
[22:15] [voter] To vote, type yes or no. You have 30 seconds
[22:15] [sarah] no#
[22:15] [z-kun] yes
[22:15] [cheezy] yes
[22:15] [esntric] yes
[22:15] [Core] yes
[22:15] [Elvine] NO!! and NO!!!
[22:15] [Virtual] yes
[22:15] [TERRA] yes
[22:15] [Caladan] no
[22:15] [Jam] mp
[22:15] [Xavier] yes
[22:15] [Cwilms] no
[22:15] [Greater_Babylon] yes
[22:15] [AoP] no
[22:15] [UltimateD] yes
[22:15] [Crainte_Vomir] no
[22:15] [Shotgun] yes
[22:15] [kenny] yes
[22:15] [Jam] no
[22:15] [djDave] yes
[22:15] [Enforcer] yes
[22:15] [Iavor] yes
[22:15] [DFA] yes
[22:15] [CKND] yes
[22:15] [sarah] no
[22:15] [GrimFist] yes
[22:15] [Hollin] yes
[22:15] [Ricka] no
[22:15] [Stealther] yes
[22:15] [Darkness] no
[22:15] [Preussen] no
[22:15] [Boromir] yes
[22:15] [Nixxon] no
[22:15] [winged_dragon] ye
[22:16] [Q_o] yes
[22:16] [Cat] yes
[22:16] [Crainte_Vomir] no
[22:16] Last message repeated 1 time(s).
[22:16] [DR] yes
[22:16] [ihoss] yes
[22:16] [zedman] no
[22:16] [Elvine] no
[22:16] [Cimbom] yes
[22:16] [voter]  Time is up! 
[22:16] [voter] Vote results:
[22:16] [voter] Yes 25 (67.5675675676%)
[22:16] [voter] No 12 (32.4324324324%)
[22:16] [voter] End of vote!
[22:17] [Watership] I would like to see an addition to the rules against taunts aimed at specific people or alliances in the sector descripts. All too often a whole group of innocents pays for one person's big mouth.
[22:17] [Watership] It woul dbe a lot easier if players could just ask an admin to ask them to remove it rather than start killing people in the sector
[22:18] [Cwilms] abusive language is already against the rules
[22:18] [Cwilms] and any message or sector pic, or alliance details or pic can alredy be reported
[22:18] [Cwilms] via inbox link
[22:18] [Watership] Okies
[22:19] [djDave] its already been asked lol
[22:19] [Cwilms] djDave.........
[22:19] [Cwilms] ok
[22:19] [Cwilms] archangel...........
[22:20] [Cwilms] ---------------------------- SHIPS -------------------------------
[22:20] [Cwilms] Sarah will take over for this one, to give me a break
[22:20] [sarah] :)
[22:21] [sarah] Anyone got any suggestions regarding ships?
[22:21] [bpork] yes
[22:21] [Crainte_Vomir] yes
[22:21] [esntric] yes
[22:21] [GendoIkari] yes
[22:21] [Bluey] wait
[22:21] [cheezy] yes
[22:21] [djDave] yes
[22:21] [TERRA] yes
[22:21] [Cimbom] YES!
[22:21] [Crainte_Vomir] yes
[22:21] [esntric] yes
[22:21] [Maur] yes
[22:21] [Stealther] yes
[22:21] [TERRA] yes
[22:21] [ihoss] yes
[22:21] [Bluey] i got a suggesting bout sector =P
[22:21] [Elvine] yes
[22:21] [Cimbom] :O
[22:21] [Cimbom] silly bluey :P
[22:21] [Stealther] tsk
[22:21] [bpork] adjustable build time: 5 hour dread uses same resources but considerably weaker
[22:21] [bpork] for example
[22:22] [bpork] and you can go the other way with it
[22:22] [sarah] so it would just build quicker and have less power / hull / shields etc
[22:22] [bpork] yep
[22:22] [sarah] I think that would make things a lot less clear for scanning etc
[22:22] [bpork] only an idea
[22:22] [bpork] :0)
[22:22] [sarah] you would scan someone and see 12 dreads and not know if that meant he had 12 dereads or 12 vettes
[22:23] [bpork] the scans could add info
[22:23] [bpork] easy to implement
[22:23] [bpork] a dread(20%)
[22:23] [sarah] It woudl be very difficult to implement actually as we would have to re write the entire ships db
[22:23] [bpork] a normal dread being dread(100%)
[22:24] [sarah] Ill make a note of it and discuss it with cw later but for now I would have to say it would be too complex
[22:24] [bpork] k, thx
[22:24] [sarah] np
[22:24] [Crainte_Vomir] Each race should have its own special ship class that has specific mods.......
[22:24] [sarah] Crainte_Vomir ???
[22:25] [sarah] this is an idea that has been about for a while
[22:25] [Crainte_Vomir] such as they should be able to have a ship that has more damage or special weapons that wipe out and entire fleet
[22:25] [sarah] it has not been dismissed yet but we will have to do a fair bit of work to balance tehm
[22:25] [sarah] It wont be in in time for r5 but we may do something like this for the next round
[22:25] [Crainte_Vomir] ashhh
[22:25] [Crainte_Vomir] ahh
[22:25] [Crainte_Vomir] i see
[22:25] [Crainte_Vomir] k
[22:25] [sarah] yw
[22:26] [esntric] A set option to capture ships that attack you if they attack with 15% or higher under your Defense...enabling it would reduce your Defense by an appropriate percentage ( 20%? ). ?
[22:26] [sarah] you would not be able to have more than 12 ships
[22:27] [sarah] also I think this would be abused by multis and other players
[22:27] [sarah] attacking other accoutns with a 1 % eagle
[22:27] [esntric] alright. thank you for hearing me.
[22:27] [sarah] yw
[22:27] [esntric] =)
[22:27] [GendoIkari] Well I think ships should use power equal to 10% of their own powercore when you activate them again after disabling - it would be logical, because all the ship systems should get powered for it to start running properly. That or either make the reactivation take another one tick, so the ship "warms up". Or both. LOL.
[22:27] [sarah] I like the idea but im not sure what has been said about this one before
[22:28] [sarah] I will have to check logs of last dev hour and see what cw thinks
[22:28] [GendoIkari] Okay, thank you
[22:28] [sarah] it may be implemented but I cannot say definate
[22:28] [sarah] yw
[22:28] [cheezy] Bring the star fury ship back. The dread is great but it gets boring. The star fury shud be the best ship. i know its been suggested before, but just take a vote. since this is star-fury, there shud be a star-fury class ship
[22:29] [sarah] I agree there should be a star-fury class ship but the star fury was actually less powerful than the dread is now
[22:29] [cheezy] i kwno
[22:29] [cheezy] but things have changed
[22:29] [cheezy] make it more powerful
[22:29] [cheezy] and have new research just for it
[22:29] [sarah] it may be introduced again but it may be at the cost of a different ship class
[22:29] [cheezy] hmm
[22:29] [sarah] ill put it on the list of possibles because I like the idea
[22:30] [cheezy] mayby make it elimate a research
[22:30] [cheezy] of a dif class ship
[22:30] [cheezy] like
[22:30] [cheezy] on eclipse with def plats
[22:30] [cheezy] make it elimate the research of part techs
[22:30] [sarah] that could be an option
[22:30] [cheezy] in order to get the star fury
[22:30] [cheezy] just a suggestion
[22:30] [sarah] okay thank you - ill let you know
[22:30] [cheezy] ty
[22:30] [sarah] it is not a no though
[22:30] [sarah] yw
[22:31] [djDave] hav a ship just for exploring, which you cant attack with, but it brings in 15 land/roids per tick?
[22:31] [sarah] this is something that was considered before as one of the race specific ships
[22:31] [sarah] which may be a good way to introduce it if we did
[22:32] [djDave] ok thanx
[22:32] [sarah] I think more variety in ship funcs is good so ill pop it down as a possible again
[22:32] [sarah] :)
[22:32] [TERRA] u could add 3 new ships types::::::::::: a strike crusier:::::: battle barge:::::::::: fortress monestary::::: each is better then the 1 b4 and all are better then a dread but expensive.vert expensive.....they would be armed wiv a new weapon:::called lance weaponary. naturaly u would have to research it which goes on to my point latter about mine fields and another research which i will come to latter as well as '''experiance
[22:33] [sarah] I think any majopr increase in teh number of larger ships in one round could degrade the game
[22:33] [sarah] it could also make it more interestign though
[22:33] [sarah] I dont think this is something that we can do for the next round
[22:33] [TERRA] put it 2 a vote
[22:33] [TERRA] vote on it and if yes put it in when u can
[22:34] [sarah] I can do a cote on more ships in general but I think it would be a mistake to introduce 3 massive ships
[22:34] [sarah] in on ego
[22:34] [sarah] one go*
[22:34] [sarah] !vote do we add more ship types
[22:34] [voter]  #development Vote:  do we add more ship types
[22:34] [voter] To vote, type yes or no. You have 30 seconds
[22:34] [DJNash] yes
[22:34] [Cimbom] NEVER!
[22:34] [K2] no
[22:34] [Nixxon] no
[22:34] [bpork] yes
[22:34] [Ribena] yes
[22:34] [Weasle] no
[22:34] [Q_o] yes
[22:34] [cheezy] no
[22:34] [Weasle] less
[22:34] [z-kun] yes
[22:34] [Liquid_Pain] yes
[22:34] [joe] no
[22:34] [Darkness] no
[22:34] [Boromir] yes
[22:34] [zedman] yes
[22:34] [Gekko] YES
[22:34] [CKND] yes
[22:34] [Neverwhere] yes
[22:34] [Maur] yes
[22:34] [Teutons] yes
[22:34] [ihoss] yes
[22:34] [nav555] yes
[22:34] [Cat] yes
[22:34] [Hollin] no
[22:34] [Core] no
[22:34] [Greater_Babylon] whatever
[22:34] [UltimateD] yes
[22:34] [FightersRevenge] no
[22:34] [Amythyst] no
[22:34] [Enforcer] yes
[22:34] [Iavor] yes
[22:34] [TERRA] yes
[22:34] [sarah] btw Never does not count
[22:34] [Weasle] makeit only talons
[22:34] [Stealther] yes
[22:34] Action: nav555 loves sarah
[22:34] [Cimbom] *Whistles*
[22:34] [geno] yes
[22:34] [Maur] more UNIQUE ships, not jus "bigger" ships
[22:34] Action: Core slaps nav
[22:34] [Liquid_Pain] lool
[22:34] [Xavier] yes
[22:34] [FightersRevenge] talons 4 ever
[22:34] [Liquid_Pain] yes
[22:34] [Black] yes
[22:34] [ady] no
[22:34] [djDave] bye bye ppl
[22:34] [Virtual] yes
[22:34] Action: Cimbom Pokes Nav
[22:34] [Crainte_Vomir] yes
[22:34] [FireAngel] yes
[22:34] [Scoobie_Snax] yes
[22:34] [voter]  Time is up! 
[22:34] [voter] Vote results:
[22:35] [voter] Yes 25 (69.4444444444%)
[22:35] [voter] No 11 (30.5555555556%)
[22:35] [voter] End of vote!
[22:35] [TERRA] even if not in one round put one in per round to make it different every round
[22:35] [sarah] Okay ill see what we can do abou it
[22:35] [TERRA] seem ppl agree
[22:35] [sarah] thanks
[22:35] [TERRA] but in a series of round not just 1
[22:35] Action: sarah nods
[22:35] [TERRA] like 3 round
[22:35] [sarah] hiya bluey
[22:35] [Bluey] yay ty
[22:36] [Bluey] i wanted to suggest trading for resources witht he sector fund so u dont have to wait for the SL if u really need one resource and have excess of another
[22:36] [Bluey] soz didnt get to say it duriing the sector thing
[22:36] [sarah] np
[22:36] [sarah] I think this has been suggested before and multis were mentioned - however I will see what we can do because it may be possible to do something like this
[22:36] [Bluey] =) ty
[22:36] [sarah] I definately cannot say yes at this point but its not a no either
[22:37] [sarah] thanks bluey
[22:37] [Cimbom] Having Emp Ships =)
[22:37] [Cimbom] Which U Can Keep Building
[22:37] [sarah] emp ships were removed after vote and because hardly anyoen used them
[22:37] [Cimbom] :o
[22:37] [sarah] they will not be coming back
[22:37] Action: Cimbom cries
[22:37] [sarah] sorry
[22:37] [Cimbom] k
[22:37] [Cimbom] nvm
[22:38] [Maur] ok
[22:38] [Maur] i was thinking something similar along the lines of vomir. the soverieng is kind of redundant compared to the dread, once u have adv particle the dread is the most likely to b built, how abt makng it get more powerful the more ships there are defending, or perhaps a new type of ship with particle tech like a demolition ship that suicides and deals massive damage, would make breaking a less daunting task against people with massive dr
[22:39] [sarah] I think the suicide ship would only benefit large alliances and would make life harder for everyone else
[22:39] [sarah] a new part tech ship could be done
[22:39] [Maur] i was thinkin the reverse
[22:39] [Maur] im in a fairly large alliance
[22:39] [sarah] we are already talking about introducing new ship types
[22:39] [Maur] and i still have a helluva time breaking those 3 mil punks
[22:40] [sarah] not many players in smnall alliances or on thier own would build it
[22:40] [sarah] it would lower thier defense too much and only have value for breaking
[22:40] [Maur] drat, ell, still, more unique ability ships would b nice
[22:40] [Maur] not jus "bigger and bigger" ships
[22:40] [sarah] that is something we will look into definately
[22:40] [Maur] =D
[22:40] [Maur] k
[22:40] [sarah] thanks
[22:41] [Stealther] Its prob been mentioned before, but I would like a system where the more ships you kill with your ships, the more rank points they get, and they can eventually level up for some small sort of bonus which can be set by the user, I think this would make breaking more appealing and much more rewarding :P
[22:41] [sarah] I think this has been turned down in teh past two dev hours because of the complexity of coding it and the difficuly players have
[22:41] [sarah] in working out what your ships are worth in attack etc
[22:41] [Stealther] ok
[22:41] [Stealther] nvm :P
[22:41] [sarah] if everyone has different values for thier same ship its a bit hard to calculate attacks
[22:42] [sarah] np thanks
[22:42] [ihoss] 1) add different modes to the ship, so there will be a breaking mode, defense mode, quick return mode for ships, we select the mode and the ship is set in the mode in a certain amount of time
[22:43] [sarah] when you say mode do you mean it auto sets sensors engines etc
[22:43] [ihoss] yes
[22:43] [sarah] I think it would be hard to please everyone with preset values and the auto change could be fun to code
[22:44] [sarah] lets see what people think though
[22:44] [ihoss] or have a additional feature in eah of the modes
[22:44] [sarah] !vote do you want modes available
[22:44] [voter]  #development Vote:  do you want modes available
[22:44] [ihoss] k
[22:44] [voter] To vote, type yes or no. You have 30 seconds
[22:44] [GendoIkari] yes
[22:44] [Crainte_Vomir] yes
[22:44] [Aeos] no
[22:44] [nav555] yes
[22:44] [UltimateD] yes
[22:44] [Black] no
[22:44] [Scoobie_Snax] no
[22:44] [Kaptan_Oats] yes
[22:44] [Boromir] yes
[22:44] [Gekko] No
[22:44] [z-kun] yes
[22:44] [Silverus] yes
[22:44] [Cimbom] wtf are modes?
[22:44] [Elvine] no
[22:44] [K2] no
[22:44] [ihoss] yes
[22:44] [Core] no
[22:44] [Nixxon] no
[22:44] [DrAcO] no
[22:44] [nav555] stfu cimbom
[22:44] [Cimbom] :o
[22:44] [Haunter] no
[22:44] [Shotgun] no
[22:44] [Dragons_paraidse] yes
[22:44] [Q_o] yes
[22:44] [cheezy] yes
[22:44] [Cimbom] Oi Oi
[22:44] [bpork] yes
[22:44] [Xavier] no
[22:44] [Core] nav you foob
[22:44] [Kaptan_Oats] i'm back btw
[22:44] [Virtual] yes
[22:44] [zedman] no
[22:44] [Crainte_Vomir] stfu simbom
[22:44] [Cimbom] lmao
[22:44] [Crainte_Vomir] klik
[22:44] [kenny] yes
[22:44] [Aeos] 3:1
[22:44] [Aeos] everyone musta feel asleep
[22:44] [Aeos] like im going to do
[22:44] [zezar] whats the vote for ?
[22:44] [Cimbom] Yes
[22:44] [zezar] ye
[22:44] [zezar] s
[22:44] [Cimbom] lol!
[22:44] [zezar] yes
[22:44] [voter]  Time is up! 
[22:44] [voter] Vote results:
[22:44] [voter] Yes 17 (56.6666666667%)
[22:44] [voter] No 13 (43.3333333333%)
[22:44] [voter] End of vote!
[22:45] [sarah] Okay I will see what we can do - I cannot promise thsi will be in but we may do it as soon as we can
[22:45] [ihoss] 2) the return time should depend on the distance to the empire.
[22:45] [sarah] I think that has been discussed before and it had the confusion factor
[22:45] [ihoss] ok
[22:45] [sarah] Can you post that one in suggestions thread and ill get cw to look into it
[22:45] [ihoss] sorry then
[22:46] [sarah] no need for sorry
[22:46] [sarah] thank you for oyur idea
[22:46] [Elvine] have better way of working out ship return times based on engine %... at the moment its a bit trial and error to get it at the optium engine/weapon ratio for the return time you want.
[22:46] [Elvine] maybe instead of adding engines blah %, have a drop down with different return times and you pick the 1 you want, it then tells you how much power % has gone into that so you can add the rest to weapons or sensors...
[22:46] [Elvine] or just add something to the manual explaining it better
[22:46] [sarah] At the moment ship return times dont use an actual formula
[22:47] [sarah] I think this is something we can look into
[22:47] [sarah] Ill put a note in to recheck return times and see what we can do for you
[22:47] [Elvine] k
[22:47] [Elvine] thanks
[22:47] [sarah] your welcome
[22:47] [Xavier] Lower the ships hull/shields back to where they were before this round- currently, they take more ships to break, but since each attacking ship also has more hull/shields, you can send fewer per wave. So instead of having to send 3 dreads to survive against 6, you can send 2 to survive against 6. Makes retalling much more difficult, and far easier to stay forted up in wars. Actually makes war breaking easier- nowhere near as much of
[22:48] [sarah] I think the ships stats were changed to balance them out better
[22:48] [sarah] I dont think the stats will be changing for this round but I may be surprised
[22:48] [Xavier] Kay, thanks
[22:48] [sarah] I dont think there will be any major changes but slight tweaking may happen
[22:49] [sarah] yw
[22:49] [sarah] Okay that is ships done
[22:49] [sarah] Ill hand you back to Cwilms
[22:49] [Cwilms] yay
[22:49] [sarah] lol
[22:49] [Cwilms] -------------------- Market ---------------------------
[22:50] [Cwilms] Any suggestion for Market, say 'yes' nothing that has been rejected b4 plz
[22:50] [Elvine] yes
[22:50] [Maur] yes
[22:50] [Sly_Sky] yes
[22:50] [Cimbom] yes
[22:50] [z-kun] yes
[22:50] Action: Cimbom slaps Tiaret around a bit with a large trout
[22:50] [GendoIkari] yes
[22:50] [Q_o] yes
[22:50] [ihoss] yes
[22:50] [Cwilms] ...
[22:50] [Elvine] Hide time remaining on ships, regroup ship in class
[22:51] [Cwilms] eh?
[22:51] [Cwilms] explain more....
[22:51] [Elvine] hide the time left on ships
[22:51] [Cwilms] where?
[22:51] [Cwilms] on scans? or on something else ?
[22:52] [Elvine] the time left till the ship is sold
[22:52] [Elvine] this is market is it not
[22:52] [Cwilms] regroup ship in class ?
[22:52] [Elvine] put all vettes together etc...
[22:52] [Elvine] stops noob buying a vette just coz the description says its a dread
[22:53] [Cwilms] If no1 knows when it will end....
[22:53] [Cwilms] then its just pot luck who gets it
[22:53] [Elvine] then they will bid on the cheapest of the class
[22:54] [Elvine] but they wont know how soon they will get it.... stops last second bids
[22:54] [Cwilms] not sure bout this, will think bout it, it has been suggested b4, and was not changed
[22:55] [Cwilms] Maur.............?
[22:55] [Sly_Sky] i have two things..first like Alliance market back...give alliances opportunity to stay with other strong alliances...secondly have a time reset on a ship afta a bid that way you cannot be outbid at the last second....such as if in the last second someone bids time resets an gives the ship another 1 or 2 ticks to be bid on again, this also gives seller highest price for a ship
[22:56] [Cwilms] firstly, that has been rejected more times than i can remember
[22:57] [Cwilms] second item, ships could be on market forever
[22:57] [Cwilms] some ppl want to sell ships quickly for the credits
[22:57] [Sly_Sky] then reduce reset time
[22:57] [Sly_Sky] or give option to have it reset
[22:58] [Cwilms] ppl would abuse that, and keep their ship on for aslong as possible to get a higher price
[22:58] [Cwilms] brb
[22:58] [sarah] Dial up reset time they are just reconnecting
[22:59] [sarah] here they come
[22:59] [sarah] gah
[23:00] [Cimbom] Hello
[23:00] [Cimbom] I got 2 ub3r suggestions ..........
[23:00] [Cimbom] first : b4 putting a ship on market a button saying ARE U SURE with the ships name and wat ship it is E.G Eagle
[23:00] [Cimbom] and secondly : u can only put 2 ships on market per tick and take out 2 ships on market per tick =)
[23:00] [Cimbom] and also
[23:00] [Cimbom] some f00bs name there ships to long
[23:00] [Cimbom] and it makes the market stretch
[23:00] [Cimbom] which looks ugly
[23:01] [Cimbom] so can yer also sought that out :D
[23:01] [Cwilms] i don't see how ppl can put the wrong ship on the market
[23:01] [Cimbom] well i did =)
[23:01] [Cwilms] but i guess we can add a confirmation box
[23:01] [sarah] There is a confirm for the add ship to market
[23:01] [Cwilms] but it may annoy some pplz
[23:01] [Cimbom] but i mean with a description
[23:01] [Cimbom] of ship
[23:02] [Cimbom] EG UR BOUT TO SELL AN "EAGLE"
[23:02] [Cwilms] can add the ships class in brackets on the drop down list ?
[23:02] [Cimbom] yeh
[23:02] [Cimbom] that would be cool
[23:03] [Cwilms] k, we can do that
[23:03] [z-kun] oi... ^_^
[23:03] [z-kun] the ever ph34red resource selling. make it like selling a group of foo metal, then everybody can put a price on the package, like on ships. Maybe in round 6? would need a totally new market section.
[23:03] [z-kun] and elvine's suggestion is very good... avoids cramping of the server in the last tick changes, where everybody tries to up the price with 10k just to get the ship.
[23:04] [z-kun] vote perhaps on elvine's idea?
[23:04] [Cwilms] Resource market can possibly be added
[23:04] [z-kun] ^_^ excellent
[23:04] [Cwilms] unsure how exactly it would work tho
[23:04] [z-kun] i always need like 14 power for the next ship
[23:05] [GendoIkari] hi
[23:05] [GendoIkari] I say don't say who's selling the ships, make the sellers anonymous - if someone is selling 2 cruisers, that means he only has 10 ships left, so he's easier to break, right?
[23:05] [GendoIkari] and a cruiser is 30,000 defense
[23:05] [GendoIkari] for eample
[23:05] [GendoIkari] example*
[23:05] [GendoIkari] so, people could use the market to look for targets
[23:05] [Cwilms] yes, perhaps
[23:06] [Cwilms] in that case, the buyer could be annoymous too
[23:06] [GendoIkari] maybe
[23:06] [Cwilms] use the ruler name on both seller and buyer ?
[23:06] [GendoIkari] Hmmm......maybe
[23:06] [GendoIkari] but many people have same names for ruler and empire
[23:07] [Cwilms] well then they should no do that then :)
[23:07] [GendoIkari] good point :)
[23:07] [Cwilms] !vote Remove empire names (GID:SID) from buyer seller and replace with ruler name ?
[23:07] Action: Cwilms looks @ voter
[23:07] [sarah] hmm ho
[23:07] [Cwilms] cp and say it sarah
[23:07] [Cwilms] prolly my ident has changed
[23:07] Action: Jam pokes voter with a nice long stick
[23:08] [Jam] that'll fix 'em
[23:08] [Cwilms] ty jam
[23:08] [Jam] lol
[23:08] [sarah] try now
[23:08] [Cwilms] !vote Remove empire names (GID:SID) from buyer seller and replace with ruler name ?
[23:08] [voter]  #development Vote:  Remove empire names (GID:SID) from buyer seller and replace with ruler name ?
[23:08] [voter] To vote, type yes or no. You have 30 seconds
[23:08] [Cimbom] yes
[23:08] [z-kun] yes
[23:08] [DJNash] yes
[23:08] [Xavier] yes
[23:08] [Cat] yes
[23:08] [GendoIkari] yes
[23:08] [Watership] yes
[23:08] [Darkness] no
[23:08] [zedman] no
[23:08] [Jam] see? it fixed him
[23:08] [Cimbom] :D
[23:08] [Virtual] no
[23:08] [Caladan] no
[23:08] [Jam] yes
[23:08] [Elvine] yes
[23:08] [Ricka] yes
[23:08] [instantly] yes
[23:08] [geno] yes
[23:08] [Haunter] yes
[23:08] [Tiaret] yes
[23:08] [Kaptan_Oats] yesyes
[23:08] [Iavor] yes
[23:08] [UltimateD] yes
[23:08] [Shotgun] no
[23:08] [ihoss] yes
[23:08] [Cwilms] yes
[23:08] [CKND] yes
[23:08] [Greater_Babylon] no
[23:08] [Greater_Babylon] nono
[23:08] [Black] yes
[23:08] [Greater_Babylon] NEVER
[23:08] [zedman] no
[23:08] [K2] no
[23:08] [FightersRevenge] no
[23:08] [Cimbom] Yes
[23:08] [Cimbom] =)
[23:08] [DJNash] yes
[23:08] [voter]  Time is up! 
[23:08] [voter] Vote results:
[23:08] [voter] Yes 20 (71.4285714286%)
[23:08] [voter] No 8 (28.5714285714%)
[23:08] [voter] End of vote!
[23:09] [Cwilms] this will be done for R5
[23:09] [Cwilms] Q_o...........
[23:10] [ihoss] there should be a private market where u can sell to one person and noone else can bid on it
[23:10] [Jam] no, multi-haven
[23:10] [Jam] been suggested many a time =P
[23:10] [ihoss] thought so
[23:11] [Cwilms] k, thats it from Market
[23:11] [Cwilms] ------------------------- General / Other ------------------------
[23:11] [Cwilms] Both me and sarah can field these i hope
[23:11] [sarah] lol k
[23:11] [sarah] anyone with any suggestions?
[23:11] [Jam] yes
[23:11] [Darkness] yes
[23:11] Action: Cimbom has school 2morro "why is dis so l8" :P
[23:11] [Greater_Babylon] yes
[23:11] [Cwilms] If there is anything not covered but you want to suggest, that has not be rejected b4, say 'yes'
[23:11] [Kaptan_Oats] yes
[23:11] [UltimateD] yes
[23:11] [GendoIkari] yes
[23:11] [K2] yes, i have armageddon's other suggestions
[23:11] [Cimbom] yes
[23:12] [ihoss] yes
[23:12] [Caladan] yes
[23:12] [Cwilms] jam
[23:12] [Jam] 1) Some kind of anti-bashing system. 2) A Probe history, or cache of past probes
[23:12] [Jam] the bashing system not as strong as eclipses, can't be based on NW
[23:12] [Cwilms] 1) nice and vage
[23:12] [Cwilms] 2) use notepad
[23:12] [Jam] I was thinking on the mean of ships
[23:12] [Jam] for example
[23:13] [Jam] 6 dreads 6 vettes
[23:13] [Jam] would even out to something in the middle
[23:13] [Jam] =p
[23:13] [Jam] then you couldn't send too many dreads at the unless it was in a war
[23:13] [Cwilms] i think rather than a limit on who you can attack, a ratio of what you get would be better
[23:13] [Jam] but I'm making this up as I go pretty much, so it might seem a bit...er...unthought through =P
[23:13] [Jam] hmm that could work too
[23:13] [Cwilms] like if you attack some1 with 1/6 your nw, you get 5% rather than 10%
[23:14] [Cwilms] or something similar
[23:14] [Jam] exempt in war?
[23:14] [Cwilms] but its all very vage, i suggest a thread on suggestions, as this convo will go on too long
[23:14] [Jam] lol k
[23:14] [Jam] btw it's spelt vague =)
[23:14] [Cwilms] i know
[23:14] [Cwilms] Darkness..............
[23:14] [Darkness] I'd like to see failed probings make the person being probed lose probes as well, we have gotten ridiculous with the # of probes in the game. Top Probes 6,684,923 right now in eclipse. It makes sense if the probes are fighting it out both sides would loose some.
[23:15] [sarah] that would mean that probes were no defence against a big alliance
[23:15] [Jam] err...probes don't fight do they
[23:15] [Jam] ?
[23:15] [sarah] a big alliancecould just all suicide thier probes then anyone could break
[23:15] [Jam] the ones that are found get blown up by ships, unless I'm mistaken =p
[23:15] [Cwilms] that would result in probe bashing
[23:16] [Darkness] but to have 6 mil probes is the opposite
[23:16] [Jam] well, not necessarily ships, possibly disgruntled civilians
[23:16] [sarah] If one person has 6 mill then you also had the ability to make them
[23:16] [Darkness] no one can ever hope to catch up to that person if they start late so the older larger alliances have a huge advantage
[23:16] [Cwilms] if some1 has so many probes, its because they have soo mnay fab plants, and have decided to build them instread of power plants
[23:16] [Cwilms] that is their advantage in the game
[23:16] [Cwilms] you can't take it away from them
[23:17] [Darkness] thats because they have all dreads built already etc.
[23:17] [Jam] maybe a vote, and a new type of probing?
[23:17] [Jam] new type would be offensive probing
[23:17] [Cwilms] i don't see it working out
[23:17] [Jam] and that would be the only case in which defender could lose probes
[23:17] [sarah] nor me
[23:17] [Cwilms] not in that way anyway
[23:17] [Jam] oh well, just putting in my 2 cents
[23:17] [Jam] =P
[23:18] [Greater_Babylon] 1) you should be able to attack any size empise if u are at war with their alliance.
[23:18] [Greater_Babylon] 2) tri-lithium mines, fusion plants, and fab plants should have 2 levels of "Adv upgrade" at level one of advanced each building would do 1.5 times base ammount of whatever. at level 2 they would produce 1.75 times or somthing like that.
[23:18] [sarah] 1) Is mainly aimed at eclipse I assume
[23:18] [Cwilms] 1) then ppl would declare war against every1
[23:18] [sarah] It has been ruled out because you could declare war to lose the limit
[23:19] [Greater_Babylon] well its annoying when ur at war with a small anniance and u cant attack them
[23:19] [Greater_Babylon] *alliance
[23:19] [sarah] go to war with an allianc ethe same size as yours then
[23:19] [Cwilms] or use the smaller empires in your alliance to attackl
[23:19] [Cwilms] Kaptan_Oats..............
[23:20] [UltimateD] there should be a section in the manual with ship retunr time references, a list saying what engines is needed to have a certain return time, a list for all the sips, follow up to an earlier suggestion, as sarah said there is no formula for engines atm, this could be a solution
[23:20] [UltimateD] not hard to implement, might be a bit time consuming to make the list hto
[23:20] [Cwilms] return times are gonna be re-done, read up^^^
[23:21] [K2] 1. [Armageddon] First, I think it would make the game go a bit faster if the game had 30-minute ticks. This has probably been shot down more then once, but it is the first suggestion I put on my brainstorming list. Not much more to say there.
[23:21] [K2] 2. [Armageddon] Second, I was wondering if there were going to be more research items in Merlin, like in eclipse. If so, then again, the races should be balanced. But if more research items are added, I hope that the two forms of particle tech to research do not follow. The way it's set up now is wonderful, but I would like to see the advanced engines added. Especially when the ticks are actual hours.
[23:21] [K2] 3. [Armageddon] Third, Would it be possible to have people register their IRC nicks when they validate their e-mail address? May of the players use the same nicks in IRC and in the game, and if they can register it, then they won't have to worry about other players taking their nick. Reputation tends to stick with a nickname, since we only know others by just that, their nick.
[23:21] [K2] sorry a bit lengthy
[23:21] [K2] theyre armas
[23:21] [K2] 4. [Armageddon] A memo section. A section that is like a filing cabinet where you can store events, messages you received, your friend's sectors and so forth. There has been so many times when I've wanted to save info like where a kill target is or a certain thread that I needed when the alliance was recreating. I think this would be really useful for many people.
[23:21] [Cwilms] 1. Nope, some ppl can't be online as much as others, nor would they want to be
[23:22] [Cwilms] 2. There will be more research in time
[23:22] [Cwilms] as new things are added
[23:22] [K2] yup
[23:22] [Cwilms] 3. not without hazoring auspice services
[23:22] [Jam] lol
[23:23] [Cwilms] 4. would pointlessly use db space
[23:23] [Cwilms] use notepad
[23:23] [K2] heh
[23:23] [K2] yeah
[23:23] [Cwilms] ...
[23:23] [Cimbom] i forgot =)
[23:23] [Cimbom] sorry
[23:23] [ihoss] you should get resources from probes u have destroyed (from an enemy)
[23:24] [Cwilms] they don't take resources to make tho
[23:24] [Cwilms] possible multi problem aswell
[23:24] [ihoss] aha
[23:24] [Caladan] A peace treaty that expires after a set period of time. Oftentimes after big wars, people need a cool down period, but don't want an official lasting peace. Send a 'CeaseFire' with a time limit of 24-72 hours, and then it reverts to a neutral treaty. This would just be a nice addition, not one that I think is overwhelmingly necessary, but right now, I don't know, the peace and war functions are underused.
[23:25] [Caladan] Also, the one I PMed to you earlier, Cwilms.
[23:25] [Jam] I forwarded it as well I believe
[23:25] [Cwilms] 1. you can set back to neutral can't you ?
[23:25] [Cwilms] if you have a peace treaty
[23:25] [Caladan] You have to have them accept it
[23:26] [Caladan] Right,
[23:26] [Caladan] but you have to trust the other guy to accept it.
[23:26] [Caladan] And trust me, no one trust much after wars, or at least the ones I start.
[23:26] [Caladan] This is just a headache reducing thing.
[23:26] [sarah] you can set neutral on your own
[23:26] [Cwilms] ok, could probably make it so either side can take it down to neutral
[23:26] [Caladan] Wouldn't that make it easy to wriggle out of treaties?
[23:26] [Cwilms] 2) what did you PM me ?
[23:26] [sarah] I thought we had already done that cw
[23:27] [Cwilms] so did i
[23:27] [Caladan] You can change it to neutral
[23:27] [Cwilms] but i forget sometimes
[23:27] [Caladan] But it's by mutal agreement.
[23:27] [Caladan] I.e., I send the neutral, you accept it.
[23:27] [Caladan] And I think that's good...
[23:27] [Cwilms] even if you have peace treaty?
[23:27] [Caladan] 2) Regarding AALs declaring war.
[23:27] [Caladan] Yes
[23:27] [Cwilms] Caladan: i already said yes to your 2nd thing
[23:27] [Caladan] Hence why I didn't bring it up. :)
[23:27] [Caladan] Anyhow
[23:28] [Cwilms] AALs will be able to do relations in R5
[23:28] [Caladan] Expiring peace treaty = less gentleman's handshake agreements, less headaches.
[23:28] Action: Caladan is very happy to hear that. :)
[23:28] [Caladan] I will make the news all red. :)
[23:28] [Cwilms] will make it so either side can set neutral
[23:28] [Cwilms] btw
[23:28] [GendoIkari] thank you :)
[23:28] [GendoIkari] New research: 1) adv shields - 30% defense, uses double power. 25,000 RP
[23:28] [GendoIkari] 2) adv resources - would make metal mines produce 7 metal and deuterium mines 3 deuterium per hour. 25,000 RP
[23:29] [GendoIkari] got an idea while seeing other suggestions
[23:29] [GendoIkari] mabye adv mines could be combined with #2
[23:29] [GendoIkari] so it would upgrade all mines, not just trilithuim
[23:30] [Cwilms] i think some kind of advanced mines will be added for metal /deuterium tho not necesarily tho's numbers
[23:30] [sarah] I like the sound of #2 however think #1 coudl unbalance the game
[23:30] [GendoIkari] okay
[23:31] [GendoIkari] hmmmm, can it be balanced out?
[23:31] [GendoIkari] by increasing the power used or the RP?
[23:31] [Cwilms] no to no1 tho
[23:31] [Cwilms] have a quick vote on advanced resources reserarch
[23:31] [Cwilms] !vote Add advanced resources as reseach item
[23:31] [voter]  #development Vote:  Add advanced resources as reseach item
[23:31] [voter] To vote, type yes or no. You have 30 seconds
[23:31] [Cwilms] mode -m
[23:31] [DJNash] yes
[23:31] [Nixxon] yes
[23:31] [Greater_Babylon] yes
[23:31] [zedman] yes
[23:31] [Olimpus] no
[23:31] [Elvine] NO - we get enought metal and deut as it is
[23:31] [Tiaret] yes
[23:31] [Shadow] no
[23:31] [Neverwhere] yes
[23:31] [ihoss] yes
[23:31] [Caladan] yes
[23:32] [Cat] yes
[23:32] [Greater_Babylon] yes
[23:32] [UltimateD] yes
[23:32] [Ricka] yes
[23:32] [GendoIkari] yes
[23:32] [Xavier] yes
[23:32] [Custo] yes
[23:32] [Shotgun] yes
[23:32] [Makaveli] Yes
[23:32] [voter]  Time is up! 
[23:32] [Jam] yes
[23:32] [DJNash] yes
[23:32] [DrAcO] no
[23:32] [Tycho] yes
[23:32] [voter] Vote results:
[23:32] [Jam] doh
[23:32] [voter] Yes 16 (84.2105263158%)
[23:32] [voter] No 3 (15.7894736842%)
[23:32] [voter] End of vote!
[23:32] [Jam] oh well