Development Logs

Here are the logs  from the development hour held on 9th July 2002.

[12:19a] [Cwilms] OK, suggestions will be done in sections
[12:20a] [Cwilms] the first  is alliances
[12:20a] [Sepulnation] k
[12:20a] [Alexius] What about  alliances?
[12:20a] [Suicidal] okes
[12:20a] [Plaza] lol
[12:20a] [Cwilms] ppl who have suggestions for alliances say you have now, but don't post what it is
[12:20a] [Sarah] Infinity is dks isnt it
[12:20a] [Sarah] ME
[12:20a] [Cwilms] Sarah: Yes
[12:20a] [Sarah] Alliance idea
[12:20a] [DropKick] ya
[12:20a] [Ap0k] i have a small one which can also apply to sectors
[12:21a] [Masamune] Idea
[12:21a] [Aotearoa] yes
[12:21a] [Sarah] Cwilms: Ive marked it as down on the status page
[12:21a] [Cwilms]  OK Sarah: go ahead
[12:21a] [Cwilms] then masamune, then Aotearoa
[12:21a] [Sarah] Would it be possible to have a page like teh sector politics where the AL can see the last login for an alliance member
[12:22a] [Cwilms] that can be added to the alliance members page, i take you mean it just for the AL not  any member?
[12:22a] [Sarah] yes
[12:23a] [Sarah] AS with sectors just the  SL can see it so with alliances just the AL can
[12:23a] [Cwilms] OK, that will be added, its on my list :)
[12:23a] [Sarah] BTW Ap0k also said he had an alliance idea
[12:23a] [Sarah] Thanks Cwilms
[12:23a] [Masamune]  Thanks:
[12:24a] [Masamune] How about a vice AL for alliance leadership  succession?
[12:24a] [Masamune] (And an alliance market. ;)
[12:24a] [Cwilms] how would it be decided
[12:25a] [Masamune] Al picks
[12:25a] [Masamune] That way if an AL dies or decides they can't run an alliance they can  give it up without mass confusion
[12:25a] [Masamune] Also adds stratergy to war
[12:27a] [Cwilms] Alliance market is a no, the potential for abuse would be too high
[12:27a] [Masamune] True.
[12:28a] [Cwilms] if a vice alliance is added, alliance will be able to dominate the game too easily, alliances have to be defeatable
[12:28a] [Masamune] They aren't now.
[12:28a] [Masamune]  Just remake with the same name (or a . at the end cause of the 24 hour  thing)
[12:29a] [Cwilms] if an alliance can't be defeated, whats the point in attacking it ?
[12:29a] [Masamune] 2 people have messeged me this: [Plaza]  but the vice al shouldnt be able to appoint another vice al
[12:29a] [Cwilms]  i will think about this, but will move on for now
[12:30a] [Aotearoa] cheers,  Can we have an option to send and reply to messages as Alliance Leader rather than our empire name, same as we do on the ally forums
[12:31a] [Cwilms] this could be abused as ppl would make their own alliance just to send annonamous messages
[12:31a] [Aotearoa] k
[12:32a] [Ap0k] itd be nice to see the AL  have the ability to msg the whole alliance without having to mail each indiviual  member or disclose his indentity. for example - Message sender would be  "Alliance Leader" and he cud clik the link to enable to send to all members. wud be handy to let ppl know about upcoming attacks and retals etc, since some members can only spend a short amount of time online and therefore its is easier for them to check mail than tra
[12:32a] [Ap0k] ty btw :)
[12:32a] [Cwilms] There is already an AL Notice, and any decent alliance member would check the forums
[12:33a] [Ap0k] hmmmmz
[12:34a] [Cwilms] moving on....
[12:34a] [Ap0k] cudnt we make the AL notice a bit longer then? so  little space makes it quite vague atm
[12:34a] [Cwilms] hmm, it would make it  very out of place from everything else on the page
[12:34a] [Cwilms] but you  can you in-frame links, to make it bigger
[12:35a] [Ap0k] make the Sl notice the same length then ;)
[12:35a] [Cwilms] as a few alliance leaders did last round
[12:35a] [Bluey] lol @ p0k
[12:35a] [Taw] hmm
[12:35a] [Cotton-Rat] plz make it more difficult to get 9 dreads, eg make them more expensive each time you build one
[12:35a] [DropKick]  Wheeeeeeeeeeeeeeeeeee
[12:35a] [Cwilms] Anymore Alliance suggestions ????
[12:35a] [rady] What about 10 more alliance spots in the alliance  cap
[12:35a] [Suicidal] is there gunna be a discussion thing again next  round?
[12:36a] [Taw] more ppl
[12:36a] [Cwilms] just say yes
[12:36a] [rady] yes
[12:36a] [DP] yes?
[12:36a] [DropKick] no
[12:36a] [Taw] lol
[12:36a] [DropKick] maybe
[12:36a] [DropKick] laaa laaa
[12:36a] [Switchfoot55] yes?
[12:36a] [GTVA] i have 1 wich is kinda a branch of 1 that  ap0k said
[12:36a] [Taw] maybe allaince tech
[12:36a] [Sap] yes
[12:36a] [Cwilms] go ahead rady
[12:36a] [rady] What about more room in the alliance cap
[12:37a] [Cwilms] to how much?
[12:37a] [rady] I have seen some alliances have to stop accepting newbies because they don't have  enough space, so they just keep the vets and not as many people get in
[12:37a] [rady] what about 60 or 65
[12:37a] [rady] That seems reasonable
[12:37a] [Cwilms] ok, we'll do a vote on 60
[12:37a] [rady] k, thats all I have to say
[12:38a] [Cwilms] every1 just say 'Yes' or 'No'
[12:38a] [Taw] yes
[12:38a] [Sap] yes
[12:38a] [Bluey] yes
[12:38a] [Switchfoot55] yes
[12:38a] [DP] YAY
[12:38a] [Alexius] no
[12:38a] [Weasle] No
[12:38a] [Ap0k] yes
[12:38a] [Sarah] yes
[12:38a] [Cotton-Rat] NO
[12:38a] [Zero_Tolerance] yes
[12:38a] [Suicidal] yes
[12:38a] [Black] no
[12:38a] [Aotearoa] no, 60 ets is worse  thatn 50
[12:38a] [Masamune] yes
[12:38a] [RockyLou] back
[12:38a] [Plaza] no
[12:38a] [DropKick] noooooooooooooooooooooooooooooooo
[12:38a] [GTVA] yes
[12:38a] [rady] yes
[12:38a] [Akaisora] yes
[12:38a] [Masamune] (Actually I say make it proportional the the number of players in the  game)
[12:39a] [rady] Or you could make it proportional as Masamune  suggested
[12:39a] [Cwilms] the amount of players will probaly be around the same next game, so i think it would be better to keep it as is
[12:39a] [Cwilms] Sap...
[12:39a] [Sap] colonels suggestion was already said...
[12:40a] [Cwilms] k
[12:40a] [Cwilms] GTVA....
[12:40a] [GTVA]  my thoughts r kinda somethin that was said by ap0k. for allinace leaders be able  to send messages with Alliance leader
[12:41a] [Cwilms] k, moving  on.
[12:41a] [Cwilms] Next: Sector Related Suggestions
[12:41a] [Sarah] yes
[12:41a] [N1AK] me has one "real simple"
[12:41a] [Masamune] yes. multiple
[12:41a] [Ap0k] yeps
[12:41a] [Masamune] But I wanna go last
[12:41a] [rady] yes
[12:41a] [DP] None
[12:41a] [Suicidal1] hate  my internet connection
[12:41a] [Suicidal1] ][
[12:41a] [koka] BTW my vote  was no but I was not allowed to vote ....
[12:42a] [Cwilms] is that it for sectors?
[12:42a] [Suicidal1] what are we voting on?
[12:42a] [Suicidal1] :)
[12:42a] [Sarah] we are asking if you have any ideas for sectors
[12:42a] [Cwilms] Sarah...
[12:43a] [Sarah] Can we drop the inactive time please. I had a sector 1/2 full of people logging in every 7 days  so they were not deleted
[12:43a] [Sarah] we could not remove them as voting  once kicked didnt remove them in my sector
[12:43a] [Cwilms] its currently 10 days
[12:43a] [Cwilms] btw the voting kick bug has been fixed :) it works ok
[12:43a] [Cwilms] now
[12:44a] [Sarah] that should be okay then  anyway
[12:44a] [Cwilms] k
[12:44a] [N1AK] woohoo :-D sorrry if this has  already ben decided again.
[12:44a] [N1AK] bring back sector alliances "or  failing that something else that makes sectors worth having a fund or something"
[12:44a] [Cwilms] Like?
[12:45a] [N1AK] Erm how about kingdoms that get mass attacked can have ships donated to them by other sector  members
[12:45a] [N1AK] sixze of ships dependant on their size
[12:46a] [Cwilms] What about Sector Market?
[12:46a] [N1AK] Yeah that could forfil the role
[12:46a] [Jam] holy...
[12:46a] [N1AK] something to make being nice to the guy next door worthwhile
[12:46a] [Jam] BIG channel ;)
[12:47a] [Cwilms] OK, can ppl vote on bringing back the sector market 'Yes' or  'No'
[12:47a] [Sarah] NO
[12:47a] [Alexius] No! Because then we cant have private sectors!! I want that!!!
[12:47a] [N0Name] Yes
[12:47a] [Ill_Nino]  no
[12:47a] [RockyLou] YES
[12:47a] [Bluey] No
[12:47a] [Cotton-Rat]  Yes, and add alliance market too plz
[12:47a] [Sap] NO
[12:47a] [Masamune]  yes
[12:47a] [N1AK] Yes
[12:47a] [DP] NEUTRAL
[12:47a] [Ronny] No
[12:47a] [rady] yes
[12:47a] [N0Name] what is private sector, i  couldn't get to the forums
[12:47a] [koka] no
[12:47a] * Sarah thinks  sector market and private sectors are multi heaven
[12:47a] [Sepulnation] yes
[12:47a] [Plaza] yes
[12:48a] [Lusty] priavte sector markets were awesome
[12:48a] * N1AK N1AK thinks multi scripts that work could solve all  Sarah's worries
[12:48a] [Cwilms] OK, that is a yes
[12:48a] [Cwilms]  sector market will be added
[12:48a] [Jam] cool
[12:49a] [Cwilms]  Masamune....
[12:49a] [Masamune] Thanks:
[12:49a] [Masamune] Small, but can the rest of the sector see the SL's last login?
[12:50a] [Cwilms] hmm, sounds resonable
[12:50a] [Masamune] Also a seperate area in the sector name  for naps would be nice
[12:50a] [Cwilms] Vote 'yes' or 'No' for seeing Sector leaders last login
[12:50a] [Masamune] Like underneath so you can have naps AND a name
[12:50a] [rady] Yes
[12:50a] [Masamune] yes
[12:50a] [Ill_Nino] yes
[12:50a] [Akaisora] yes
[12:50a] [Sap] yes
[12:50a] [GTVA] yes
[12:50a] [N0Name] no
[12:50a] [Switchfoot55] yes
[12:50a] [Jam] yes
[12:50a] [Ronny] Yes
[12:50a] [Sarah] yes
[12:50a] [Zero_Tolerance] yes
[12:50a] [Moo_Shadow] yes
[12:50a] [koka]  yes
[12:50a] [N0Name] YAY i lose
[12:50a] [Sepulnation] no
[12:50a] [Alexius] yes
[12:50a] [Aotearoa] yrp
[12:50a] [DP] yes
[12:50a] [Plaza] yes
[12:50a] [Black] no
[12:50a] [Deathstar] yes
[12:50a] [Cotton-Rat] yes
[12:51a] [Cwilms] Ok, thats clear. that will also be added
[12:51a] [Cwilms] seperate area for Naps, in the sector anem ?
[12:51a] [Masamune] Cool
[12:51a] [Masamune] Yeah. Like sector names  now, listing napped sector take up a lot of room
[12:51a] [Cwilms] you mean,  don't show it on the sector browser?
[12:52a] [Masamune] No, like make it seperate
[12:52a] [Masamune] In the sector control center have the sector name
[12:52a] [Masamune] and sector naps (two seperate fields)
[12:52a] [Masamune] And display on the sector broswer:
[12:52a] [Cwilms] where would  it display the naps?
[12:52a] [Cwilms] below the name?
[12:52a] [Masamune]  Sector name goes here bla blah (1:1)
[12:53a] [Masamune] Naps: 1:1, 1:2
[12:53a] [Masamune] Yeah
[12:53a] [Cwilms] i will see how it looks, if  it doesn't look naff i'll keep it
[12:53a] [Masamune] Cool
[12:53a] [Masamune] Thats all I have.
[12:53a] [Ap0k] cheers, and how about a "random  sector browser" which is actually random :) too many times last round i cycled thru the same sector consecutively or happened upon the same one 2/3 times per hour. ie. make it so that it doesnt stick in one sector for 5 refreshes :D
[12:54a] [Ap0k] and one other smallish one
[12:54a] [Ap0k] more clusters, less sectors within a cluster. example - 15 sectors/ cluster cud make interseting cluster wars or actually mean something when ur the CL
[12:54a] [Cwilms] computers aren't good at random, there too logical
[12:55a] [Cwilms]  you mean galaxys?
[12:55a] [Ap0k] what about something which say skips u forward x (where x is a random # between 1-10) sectors each time u clik it? and yup
[12:55a] [Ap0k] got conuddled for a sec
[12:55a] [Ap0k] f^
[12:56a] [Cwilms] random was not working correctly last round, due to the 3rd galaxy not  being full
[12:57a] [Ap0k] ie u go to sector browser and the code decides that each time u clik random sector it will jump u forward 7 sectors
[12:57a] [Ap0k] but in a different session
[12:57a] [Ap0k] u click sector browser
[12:57a] [Ap0k] and it will jump u forward 13
[12:57a] [Ap0k]  makes u lessl iekly to come across the same sectors
[12:57a] [Cwilms] random should be better this round, and im not sure what your on about with sectors.  but we have to move on
[12:58a] [rady] First, are private sectors finalized to be in the next game?
[12:58a] [Cwilms] No
[12:58a] [rady] Can we have a  vote for that then later, or whenever?
[12:59a] [rady] and also, is it  possible to have the sector naps and stuff be more solid, like where you really  can't hit each other or you get a penalty, such as -5% attack or somethign  similar to that, and the ability to declare war and get +5%, but make these events on the other sectors last for at least say..24 or 36 hours?
[12:59a] [Cwilms] I will look over suggestions for private sectors for next round, but  too many ppl have raised concerns about private sectors to implement it this round
[12:59a] [rady] maybe even only up two or three sectors to declare war on one sector at once
[1:00a] [Cwilms] alliance naps were removed because not  enough ppl used them, plus it would leave too few ppl to attack
[1:00a]  [rady] also, could the sector fund grow in interest or something, I once had a  sl, that made you pay back the money you borrowed, although the money came out your income, it would be nice if the money grew even bigger after certain amount  of time of being in there
[1:00a] [Cwilms] i don't see sector naps being much  differnet
[1:00a] [rady] k, thats all I have
[1:01a] [Cwilms] will think  about sector fund interest, have thought about it b4 myself
[1:01a] [Sap]  Thanks. Sector Defense Fleet: Ships donated by the sector (up to one per  kingdom, no node usage) and controlled by the SL. Can be added to the defence of any player.
[1:02a] [Sap] Resource collection aid pits: Can put on a tax.  Must be donated, but then works like sector fund.
[1:02a] [Cwilms] the problem is that this could make one person invinsible
[1:02a] [Sap] how about  only for a limited time?
[1:02a] [Sap] for say a few hours, maybe
[1:03a]  [Cwilms] what is your idea for the main benefit of this?
[1:03a] [Cwilms] ppl who have been attacked?
[1:03a] [Sap] yes
[1:03a] [Cwilms] or wanting to make 1 person stronger?
[1:03a] [Sap] ppl who have been gb'd maybe
[1:03a]  [Sap] and have no ships
[1:03a] [Cwilms] what about the sector market?
[1:03a] [Sap] it isnt impossible to kill the ships
[1:04a] [Sap]  and you could have a limit to how many you could have.. maybe 2 max or  something
[1:04a] [Sap] with the resource collection aid pits...... people willingly donate, it isnt compulsory...
[1:04a] [Cwilms] i don't like the  idea, and make the game far too complicated.
[1:05a] [Sap] there is another idea... its about 8 lines.. would i get kicked it i posted it?
[1:05a]  [Cwilms] i will do a quite vote on it, but can't add it this game as its too big  a change
[1:05a] [Sap] okay
[1:05a] [Cwilms] Vote 'Yes' or 'No' to sector  fleet
[1:05a] [Ap0k] no fs
[1:05a] [Sarah] YES
[1:05a] [Alexius]  no
[1:05a] [N0Name] yes
[1:05a] [Ronny] no
[1:05a] [DropKick|AFK] no
[1:05a] [Cotton-Rat] yes
[1:05a] [Cheezy] no
[1:05a] [Masamune] yes,  eventurally
[1:05a] [Sap] yes
[1:05a] [Akaisora] yes
[1:05a] [Ill_Nino] yes
[1:05a] [Sepulnation] no
[1:05a] [GTVA] yex
[1:05a] [PiP]  no
[1:05a] [Black] no
[1:05a] [GTVA] *yes
[1:05a] [N1AK] no
[1:05a]  [DropKick|AFK] lol @ GTVA twice
[1:06a] [Plaza] yes
[1:06a] [Regent] no
[1:06a] [Sap] okay
[1:06a] [Cwilms] Switchfoot55...
[1:06a]  [Switchfoot55] Thank you...Okay, what about a sector time attack penalty. In  where an individual empires fleets return time is lengthened when they attack  other empires farther away from them
[1:07a] [Switchfoot55] if that makes sense
[1:07a] Action: [[ DropKick|AFK : on #chat ]] : kicks sarah
[1:07a]  [Cwilms] last vote was 11-10, so is not exactly decisive
[1:07a]  [Switchfoot55] so say you build a destroyer with a 10 hour return time. Well, you only get that 10 hour return time if the person you attack is within so many sectors of you.
[1:08a] [Cwilms] would employ bashing of ppl near  you
[1:08a] [Switchfoot55] not anymore than it already is
[1:08a] [Cwilms] plus, if you at war with another alliance, you may not be able to attack them
[1:08a] [Switchfoot55] true
[1:08a] [Switchfoot55] i guess i didn't  see the wholes
[1:08a] [Switchfoot55] thanks anyways...that's all i have
[1:08a] [Cwilms] and if a member of that alliance is in the next sector, he/she will get attacked the most
[1:09a] [Cwilms] Anymore for sectors?
[1:09a] [Masamune] Yes. More on sectors
[1:09a] [koka] yes
[1:09a] [Cwilms] that it?
[1:09a] [Ap0k] if i cud ephasise my other  idea a bit more...?
[1:10a] [Cwilms] Masamune, you already had your go :)
[1:10a] [koka] people should be able once in a while to leave a sector without deleting the account and starting from scratch
[1:11a] [Cwilms] some1 could attack a person, say the number 1 player, then move sectors to avoid being found
[1:11a] [koka] I just speak from my nub experience
[1:11a] [Cwilms] would be very frustrating for the victims
[1:11a] [Cwilms] if you don't get  along with your sector members, then move sectors early on in the  game
[1:12a] [koka] ou donßt know hwere you end
[1:12a] [koka] if SL changes ...
[1:12a] [Cwilms] unfortounatly that wouldn't work, and i don't think it would be very popular, sorry.
[1:13a] [Cwilms] moving on
[1:13a]  [Cwilms] Next: Ship related suggestions (not combact system)
[1:13a] [Sarah]  yes
[1:13a] [Cotton-Rat] YES
[1:13a] Action: [[ DropKick : on #chat ]] :  beat sarah 2 it.. wahoo
[1:14a] [Masamune] Yes
[1:14a] [Switchfoot55] yes
[1:14a] [Jam] yes
[1:14a] [Cotton-Rat] thx
[1:14a] [Cotton-Rat] plz make it more difficult to get 9 dreads
[1:14a] [Cwilms] like....
[1:15a]  [Cotton-Rat] eg make the 2nd dread more expensive than the first one
[1:15a]  [Cotton-Rat] ..and so one
[1:15a] [Jam] or he could just add more ships  alltogether
[1:15a] [Jam] and make ships that r stronger/weaker then dreads, so there is more afterwards
[1:15a] [Cotton-Rat] you really don´t care to lose a dread if you can afford 10 new ones
[1:16a] [Cwilms] New Ships are being added next round, and the ratios will be changed
[1:16a] [Cotton-Rat] ok, finished then ;-)
[1:16a] [Cwilms] Jam...
[1:16a] [Jam]  yes?
[1:16a] [Cwilms] u, lol
[1:17a] [Jam] heh, can ya check your PM plz? I did the voting system u asked for
[1:17a] [Cwilms] this is not a very good suggestions....
[1:17a] [Sarah] I was going to say about new ships and different ratios
[1:17a] [Cwilms] oh, lol
[1:17a] [Sarah] but if that is already in teh pipeline for next round ill mention it then
[1:18a] [Masamune] Thanks:
[1:18a] [Masamune] (Col's ideas):
[1:18a] [Masamune] Ship  abilities
[1:18a] [Masamune] ex:
[1:19a] [Masamune] Dummyship
[1:19a]  [Masamune] 0
[1:19a] [Masamune] 0/50,000
[1:19a] [Masamune] 0
[1:19a]  [Masamune] Takes all damage in battle to the point its destroyed
[1:19a]  [Cwilms] plz dont spam channel
[1:19a] [Masamune] Things like that. (He has a whole bunch, too many to post)
[1:19a] [Masamune] Sorry
[1:19a] [Cwilms] and i don't need specific numbers, just ideas?
[1:20a] [Masamune] I wanted  the thing at the bottom. Bad paste job
[1:20a] [Masamune] Bascially like  certian ships can do certian things
[1:20a] [Cwilms] like....
[1:20a]  [Masamune] Explores an addtional +1 land and +2 roids an hour.
[1:20a]  [Masamune] Creates an automatic 10% hull damage to each enemy ship regardless of  shields
[1:20a] [Masamune] Gives a +10% attack bonus to all attacking  ships.
[1:20a] [Masamune] Gets a +2% attack bonus per additonal gunship in  battle
[1:20a] [Masamune] Doubles damage by all allied ships on enemy (note:  attack power does not increase. One bonus even with multiple SFs)
[1:21a]  [Masamune] Thats all he has on abilities
[1:21a] [Masamune] I liked this idea when he told me.
[1:21a] [Masamune] Makes battles more  interesting.
[1:21a] [Masamune] I think he used Nash's equalibrium theory on  it.
[1:21a] [Cwilms] make attacking very complicated, and would make assesment of whether you will win impossible
[1:21a] [Masamune] Nah, you can  easliy asses.
[1:22a] [Masamune] Just a normal probe will do
[1:22a]  [Masamune] Just a little more math. Like adding in shields.
[1:23a]  [Masamune] He ALSO suggest a return to the node system
[1:23a] [Masamune] nodes= int(log(l^2*r)/log(5))
[1:23a] [Cwilms] not every1 wants to sit down  with a calculator, alot of ppl will want a more basic system
[1:23a]  [Masamune] l = land r = roids
[1:23a] [Cwilms] nodes can not be  increased
[1:23a] [Masamune] Thats basically, the bigger you get the more  nodes you get
[1:24a] [Masamune] Why not?
[1:24a] [Cwilms] more  nodes==greater tick time
[1:24a] [Masamune] Ah, but that formula limits the nodes numerically
[1:24a] [Masamune] The largest player would have had 17. Newbies had 9
[1:25a] [Masamune] Also Upgrades on ships
[1:26a] [Masamune] Abilities upgrades also have to be limited, though 2 or 3 competing this to add  to ships (EMP, Slavage--5% of the resources of any killed ship, Missiles-- 1% of PC damage to random enemy ship) Provides interest. But only one per  ship.
[1:28a] [Masamune] WB
[1:28a] [Switchfoot55] Thanks. A ships repair  time becomes directly propotionate to the amount of damage done to that ship.
[1:28a] [Switchfoot55] so many hit points equals so many hours or repair time
[1:28a] [Switchfoot55] *of repair time i ment
[1:29a] [Cwilms] ok, i will add it to my list
[1:30a] [Cwilms] anymore suggestions on  Ships?
[1:30a] [Sarah] A point on repair time please
[1:30a] [Cotton-Rat] yes but maybe it is combat related
[1:30a] [Jam] I do! believe it or  not
[1:30a] [Sarah] so Yes
[1:30a] [DP] DK SUCKS
[1:30a] [Jam] maybe  make it so u can cancel upgrading, or make it so if u don't change anything,  then it wont upgrade
[1:30a] [Ill_Nino|StupidInternetConnect] *stares*
[1:30a] [Alexius] I want 2 say something about winning the game....
[1:30a] [DP] HES A GIRL AND A PUPPY!!
[1:30a] [Ap0k] lol
[1:31a] [Ap0k] shush idiots ;)
[1:31a] [Bluey] lol
[1:31a] [Jam]  because numerous times I've clicked upgrade ship button on accident, and had to wait 2 hours for it to do nothing :-/
[1:31a] [CorruptFacta] yeh
[1:31a]  [RockyLou] be more carefuly jam =)
[1:31a] [CorruptFacta] i agree wif jam
[1:31a] [Sarah] I was going to ask for a confirmation page for repair and  upgrade
[1:31a] [Sarah] regardless of if the repair systems get  changed
[1:32a] [Cwilms] upgrade?
[1:32a] [Sarah] If they do get changed can we have it confirm how long they will be repairing for before it actually starts the repairs or upgrade please
[1:32a] [Sarah] Power  modification
[1:33a] [Sarah] that would solve jams problem and a few others where you click teh wrong button
[1:33a] [Cwilms] you have to enter the numbers on power modification
[1:33a] [Cwilms] i don't see how you can do it accidently
[1:34a] [Sarah] not so much with that one but with repair you  click on teh wonrg icon and your ship is out of action for 6 hours
[1:34a]  [Cwilms] yes, will add the repair confirmation as a maybe
[1:35a] [Cwilms] Next Topic: Probes and intel related.
[1:35a] [CorruptFacta] is the max # of ships stil 9 cw?
[1:35a] [Cwilms] yes
[1:35a] [GTVA] i have a little 1
[1:35a] [Cwilms] suggestions on topic?
[1:35a] [GTVA] yes
[1:35a]  [Jam] Cwilms: for last topic: if you click the upgrade button on accident, it auto-upgrades, even if u make no changes
[1:35a] [Cotton-Rat] will there be a combat related topic today ?
[1:35a] [Sarah] yes
[1:35a] [Ap0k] yes
[1:35a] [Masamune] yes
[1:36a] [Weasle] yes
[1:36a] * Ap0k has a probes suggestion
[1:36a] [Switchfoot55] yes?
[1:36a] [Masamune] (For an intel suggestion Switch)
[1:36a] [Weasle] more probe types
[1:37a]  [Weasle] like a combined sflett/general scan
[1:37a] [Weasle] sflett=fleet
[1:37a] [Cwilms] what info do you want from both?
[1:37a]  [Weasle] want both with only having to probe once
[1:37a] [Weasle] at an increased cost of cource
[1:38a] [Weasle] when looking for resources you can  only probe 2 1/2 people
[1:38a] [Weasle] per tick
[1:39a] [Cwilms] unless  your Herogen
[1:39a] [Weasle] i suppose
[1:39a] [Weasle] I done
[1:40a]  [GTVA] heh weasle ever here the sayin great minds think alike. he beat me 2 it...
[1:41a] [Ap0k] the ability to purchase command probes wud be nice
[1:41a] [Ap0k] it wud ofc be a heavy price
[1:41a] [Ap0k] and they  wud be destroyed forever upon use
[1:41a] [Ap0k] herogen wud get them  cheaper
[1:41a] [Ap0k] (since its more in their nature)
[1:41a] [Ap0k] cost wud be part power, part creds, part metal
[1:41a] [Ap0k] say in a 1:3:2  ratio respectively
[1:42a] [Cwilms] limited amount of probes per tick are part of the game
[1:42a] [Ap0k] give them a production time
[1:42a]  [Cwilms] What about increasing probes to 6, so you can fully scan 3 ppl, not  just 2?
[1:42a] [Ap0k] thats wud be a lot handier yus
[1:43a] [Cwilms] Vote 'Yes' or 'No' to increasing probe limit to 6, and increase herogens to 12
[1:43a] [Ap0k] yus
[1:43a] [CorruptFacta] yes
[1:43a] [Sarah]  NO
[1:43a] [GTVA] yes
[1:43a] [Weasle] yes
[1:43a] [Plaza]  yes
[1:43a] [Masamune] yes
[1:43a] [Cotton-Rat] yes
[1:43a]  [Switchfoot55] yes
[1:43a] [Ap0k] :)
[1:43a] [Zero_Tolerance] yes
[1:43a] [Akaisora] yes
[1:43a] [RockyLou] yes
[1:43a] [Alexius]  no!
[1:43a] [DropKick] WEEEEEEEEEEEEEEEEEEEEE
[1:44a] [Cwilms] why no from sarah and Alexius?
[1:44a] [Switchfoot55] wait...i wouldn't give herogens 12
[1:44a] [Plaza] they get 10 while we have 5
[1:44a] [afk]  yes
[1:44a] [Sarah] You get no real benefit from one more probe as everyone  gets it why not make it an expensive research project to get one more
[1:44a]  [Switchfoot55] but i like the general idea
[1:44a] [Plaza]  normally
[1:44a] [Switchfoot55] oh...never mind then
[1:44a] [Weasle] I agree qith sarah
[1:44a] [Alexius] Sarah I agree!
[1:44a] [Switchfoot55] i agree with sarah as well
[1:44a] [GTVA] me 2
[1:44a] [Sarah] Or a construction project where you are limited to one of them
[1:44a] [Masamune] That would be better
[1:45a] [Alexius] Yes!
[1:45a] [Masamune] No on that
[1:45a] [DropKick] me 10
[1:45a] [Masamune] research
[1:45a]  [Cwilms] make it more of a difficult thing then, not good for new/smaller players
[1:45a] [rady] research
[1:45a] [RockyLou] I like the research idea
[1:45a] [Weasle] research for extra command probes(s)
[1:45a]  [RockyLou] Definately go with researching it
[1:45a] [Switchfoot55] yeah  cwilms
[1:45a] [Sarah] they still have 5 but when you get to a bigger player  yourself you are scanning bigger players
[1:45a] [Cotton-Rat] yes
[1:45a]  [Masamune] It doesn't hurt too much.
[1:45a] [Alexius] Research!
[1:45a]  [RockyLou] lol, we should vote for researching it or all players having it  now
[1:46a] [Ill_Nino] thank'ee
[1:46a] [RockyLou] I think it's pretty obvious now that researching it is favored
[1:46a] * Sarah shuts  up
[1:46a] [Cwilms] i don't see the use in reasearching it
[1:46a] [Sarah]  If it is a research item then it limits your other growth routes
[1:46a]  [Ill_Nino] I like the probe idea
[1:46a] [Masamune] Makes probers more  specailized
[1:46a] [RockyLou] That extra probe can help out alot..
[1:46a] [Ill_Nino] just not the research
[1:46a] [Sarah] it doesnt  negate teh effect of the extra probe by everyone having it
[1:47a] [Akaisora] cwilms can you make it come with advance sensors
[1:47a] [CorruptFacta] yeh
[1:47a] [Sarah] also one extra probe can be very valuable later on in the  game if you have rejected emp in favour of it or whatever
[1:47a]  [CorruptFacta] dats even better
[1:47a] [CorruptFacta] make it come wif adv  sensors
[1:47a] [Masamune] No, comming eith advanced sensors is  bad.
[1:47a] [Switchfoot55] *switch withdrawls all comments made and sits back to wait for official vote
[1:47a] [RockyLou] I don't think its that big  of a deal though, if your that into probing be a Herogen but if you want an extra probe for all races, i think it should have to be researched instead of  everything starting off with an extra probe
[1:47a] [Sarah] no make it a seperate item
[1:47a] [Masamune] We want MORE researchs to add more kingdom  viriaty
[1:48a] [CorruptFacta] make it come wif adv sensors but then higher  the reasearch cost on it
[1:48a] [Weasle] there is currently only 4 things  worth researching
[1:48a] * Sarah agrees with Masamune It increases the  research paths you can take and adds more variety to the game
[1:48a] [Ap0k] power, sensors, mine, weapons
[1:48a] [Ill_Nino] i'm sleepy
[1:48a]  [Cwilms] Next: Combat system/Attacking Suggestions
[1:49a] [Sarah]  yes
[1:49a] [Cotton-Rat] yes
[1:49a] [Masamune] Yes
[1:49a] [Akaisora] yes
[1:49a] [Masamune] But I had a probe one. :(
[1:49a] [Masamune] Oh  well
[1:49a] [Ill_Nino] sone one email the logs to me....I going to sleep
[1:49a] [Masamune] Night
[1:49a] [Sarah] Masa had an interesting  probe one actually
[1:49a] [Sarah] I will post the logs after
[1:50a]  [Sarah] 2 things with attacking
[1:50a] [Sarah] 1 can we have some form of rolling percentage gained from multiple attacks
[1:50a] [Sarah] so the first 3 get 10% the second 3 get 8% etc
[1:50a] [Sarah] so that people dont get  killed outright in under 10 mins
[1:51a] [Sarah] 2. Can we have a remote  command ship class where you get a second attack for all other fleets sent from  the same empire in and attack that get say an extra 5%
[1:51a] [Sarah]  rolling to $5 etc
[1:51a] [Sarah] 4% even
[1:52a] [Cwilms] ?? confused on  no.2??
[1:52a] [Sarah] A new class of ship
[1:52a] [Sarah] which is sent  in an attack
[1:52a] [Sarah] then each fleet you send that tick gets a  second attack
[1:52a] [Sarah] only applying to the empire that sent the  remote command vessel
[1:53a] [Cwilms] you mean the ships return instantly?
[1:53a] [Sarah] No
[1:53a] [Sarah] they stay and attack a second time that tick thenr return in normal time
[1:54a] [Cwilms] that would  increase, and would increase GBing no end
[1:54a] [Cwilms] i like the first  idea though
[1:54a] [Sarah] but the benfits would be less and it would only  apply to empires that actually built that ship
[1:54a] [Cwilms] but every1  would build ut
[1:54a] [Sarah] as the gain percentage drops on each attack  anyway
[1:54a] [Sarah] not everyone as they would have less defence
[1:54a] [Cwilms] 2 is a no.
[1:54a] [Sarah] k
[1:54a] [Sarah]  ty
[1:55a] [Cwilms] gaining less per attack on a certain person in a  particular time is a good idea though
[1:55a] [Cwilms] Would be quite  difficult 2 add though, will probably not make this round
[1:56a]  [Cotton-Rat] i dislike that warships can take land/roids, what about special  ships like transporter, which have no attack-power ?
[1:56a] [DropKick] PA  style heh
[1:56a] [Cotton-Rat] so you have to decide if you need power or you  want to raize
[1:56a] [Cotton-Rat] a little bit PA :-)
[1:57a] [DropKick] lol, dedicated roid ships == very pa :P
[1:57a] [Cotton-Rat] pa or not pa, i think it is useful
[1:57a] [Cwilms] what would be the point in sending a  fleet without that ship class?
[1:58a] [Cotton-Rat] you have to break the aim first
[1:58a] [Cwilms] aim?
[1:58a] [Cotton-Rat] the opponent
[1:58a]  [DropKick] It does make sense to have ships to salvage but PA style is a bit  dodgey
[1:59a] [Cwilms] i agree with DK, anything else Cotton?
[1:59a]  [Cotton-Rat] in my opinion it is too easy if you only have to build up the  powerful ships and you can raize too
[1:59a] [Akaisora] Thank you: I would  just like to ask about coordinated simultaneous attacks to verify what they are  classified as.
[2:00a] [Akaisora] there has been a lot of controversy about it, and i never got a straight answer
[2:01a] [Cwilms] it shouldn't be used, it is taking advantage of a weakness in the game
[2:01a] [Cwilms] there is no way to stop it, but ppl taking part in it should be ashamed
[2:01a]  [Akaisora] ^_~x
[2:01a] [DropKick] Cwilms.. go tell pa that so they can stop trashing me :P
[2:02a] [Cwilms] Masamune...
[2:02a] [Masamune] Thanks:
[2:02a] [Masamune] Kinda like Sarah's idea
[2:02a] [Masamune] p = min ( abs( m/d * (x / ( log(x^50) / ( log(2) ) ) ) ), n*3 / 90)
[2:03a] [Masamune] x = victem's land
[2:03a] [Masamune] m = margin of victory (difference in the  attackers and defenders values)
[2:03a] [Masamune] d = total of the  defender's defense
[2:03a] [Masamune] n = # of ships
[2:03a] [Masamune] Basically the less land they have, the smaller percent you get.
[2:03a]  [Masamune] The less ships you send, the less land you get.
[2:04a] [Masamune] The more you send, the more you get.
[2:04a] [Cwilms] yes, i will probably  add something like this, but i don't need any maths suggestions to do it thanks
[2:04a] [Masamune] Sorry.
[2:04a] [Cwilms] np
[2:04a] [Cwilms] Are there any other general suggestions?
[2:04a] [Cwilms] not covered?
[2:04a] [Sarah] yes
[2:04a] [Weasle] yes
[2:04a] [Masamune] yes
[2:05a] [Switchfoot55] as far as overall gameplay?
[2:05a] [Masamune] but nothing from me not in Colonel's post
[2:05a] [Cwilms] yes
[2:05a]  [Masamune] Wait, yes, I have one
[2:05a] [rady] yes
[2:05a] [Cotton-Rat] yes
[2:05a] [Weasle] :)
[2:05a] [Weasle] the ability for the AL to add password protected threads inthe Al forums
[2:06a] [Cwilms] what about  messaging?
[2:06a] [Weasle] takes to long to reach 10 people
[2:06a]  [Weasle] 'you must wait before sending another message'
[2:07a] [Cwilms] what  is the current time limit?
[2:07a] [Weasle] not sure
[2:07a] [Cwilms] 20  seconds or 1 minute?
[2:07a] [Weasle] 1 minute
[2:08a] [Weasle] how about a 'mailing' list for mesaging people in your alliance then?
[2:08a] [Cwilms] what about if i reduce that to 30 seconds ? -- password protected threads are  too much code for the worth
[2:08a] [Cwilms] plus you can use AIM or something
[2:09a] [Weasle] ok the shorter delay on messaging would be  nice
[2:09a] [Cwilms] Vote 'Yes' or 'No' to reducing messaging time to 30 seconds from 60 seconds.
[2:09a] [Sarah] yes
[2:09a] [Cotton-Rat] yes
[2:09a] [Weasle] yes
[2:09a] [rady] yes
[2:09a] [Fox] no
[2:09a]  [Akaisora] yes
[2:09a] [Masamune] yes
[2:09a] [Weasle] no
[2:09a]  [Sarah] drop it for Al and SL's
[2:09a] [Weasle] ops sry
[2:09a] [Sarah]  leave it for other players
[2:09a] [Fox] agree with sarah
[2:09a] [rady] good ideal sarah
[2:10a] [Cwilms] ok, will reduce it 2 30 seconds * writes  down *
[2:10a] [Sarah] Can we have our own empire defence displayed on one of the pages please
[2:10a] [Sarah] atm we have to whip out calc to work it  out
[2:11a] [Cwilms] what page do you want it on ?
[2:11a] [Sarah] status
[2:11a] [Cwilms] what about the attack page?
[2:11a] [Cwilms] which status page?
[2:11a] [Sarah] the main one you get as soon as you log  in
[2:11a] [Sarah] where the probes and everything else except power is already displayed
[2:12a] [Cwilms] will add it, but not on the main page, may  add it to intel or attack
[2:12a] [rady] What about changes to race?
[2:13a] [rady] like the Terran pros/cons are not very fair
[2:13a]  [Cwilms] then don't be terran
[2:14a] [rady] k..
[2:14a] [Cwilms] a unique  ship to each race may be added btw
[2:14a] [Cotton-Rat] only 2 things :-)
[2:15a] [Cotton-Rat] 1. different kind of shield protection would be nice
[2:15a] [Cotton-Rat] maybe 5% / 10 % with different power  costs
[2:15a] [Cotton-Rat] so that the small player can afford it  too
[2:15a] [Cwilms] the smaller the player, the less it costs?
[2:16a]  [Cwilms] that is already true
[2:16a] [Cotton-Rat] the smaller the protection
[2:16a] [Cotton-Rat] i mean different kinds of protection
[2:16a] [Cwilms] so you mean that bigger ppl get more  protection?
[2:16a] [Cotton-Rat] 2. number of probes should not increase your  score
[2:17a] [Cotton-Rat] yes, different levels
[2:17a] [Cotton-Rat] thx
[2:17a] [Cwilms] probes don't increase your networth
[2:17a]  [Cotton-Rat] right
[2:18a] [Switchfoot55] Thanks, but sorry. My suggestion  was almost the same as Sarah's...no need to mention something twice. I'm  done.
[2:18a] [Masamune] Thanks:
[2:18a] [Masamune] 1. Resource market. I liked it when you had it. :)
[2:18a] [Masamune] 2. Make the timer keep time in real time.
[2:19a] [Cwilms] 2. what?
[2:19a] [Masamune] On the link bar, the time
[2:19a] [Masamune] Let it actually change.
[2:19a]  [Masamune] Javascript routine
[2:20a] [Cwilms] hmm, you ever found a java  script clock with remote time feature
[2:20a] [Cwilms] if so, show me
[2:20a] [Masamune] I'll look. :)
[2:20a] [Masamune] Or make one.
[2:20a] [Masamune] 3. Trap mines
[2:20a] [Cwilms] you won't find  it
[2:20a] [Cwilms] 3?
[2:20a] [Masamune] Trap Mines. Built on roids. Taken like normal roids when attack except they self destruct and destroy 2  enemy mines when taken. Great for making you an unappealing target.
[2:21a]  [Masamune] Thats all for now. Thanks
[2:22a] [Cwilms] that would require  individual roid managment.
[2:22a] [Cwilms] which would be insane
[2:22a]  [Masamune] It depends on how its implemented now I would guess...
[2:23a]  [Cwilms] it would be very difficult, for very little gain
[2:23a] [Cwilms] anything else???
[2:23a] [Weasle] 2 short statements
[2:23a] [Sarah]  Thanks for listening to our suggestions Cwilms
[2:23a] [Akaisora] i want to clarify one more thing
[2:23a] [Switchfoot55] thank you so much Cwilms
[2:23a] [Masamune] Thanks for taking your time to do this
[2:24a]  [Cotton-Rat] me too plz
[2:24a] [Weasle] !pickme
[2:24a] [Weasle] last  round the eagle only did 12k damage
[2:24a] [Weasle] instead of the stated 13.2k
[2:25a] [Cwilms] when did i ever state 13.2k?
[2:25a] [Weasle] 2nd,  I lost my aop in #chat whenthe server resest, could I get it back ?
[2:25a]  [Weasle] it says 1.1 for gattling guns
[2:25a] [Weasle] so 12,00*100%*1.1=  13,200
[2:26a] [Cwilms] the ratios for next game will be different next game  anyway
[2:26a] [Weasle] ok
[2:26a] [Weasle] thnx
[2:27a] [Akaisora] Would you consider usage of coordinated simultaneous attacks would be considered  a "Deleting" offense?
[2:27a] [Akaisora] sorry to bring it up  again
[2:27a] [Cwilms] im not sure, i would have to think about it more
[2:27a] [Cotton-Rat] number of probes should not increase your score,  too many players have a lot of fabr.plants only too increase the score without  probing one time, thats not fair to "hard working"-player :-)
[2:28a]  [Cotton-Rat] thats all. thx and have a good sleep
[2:28a] [Cwilms] Probes do not affect your networth
[2:28a] [Cotton-Rat] really ? sorry then
[2:28a]  [Cwilms] np
[2:28a] [Masamune] Fighters?
[2:28a] [Zero_Tolerance] support ships
[2:29a] [Sarah] cloakable defense
[2:29a] *** Cwilms changes topic to 'Star Fury Development Channel -- Over -- Next development hour will be posted soon.'